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# Information Play Length

Lesson 1: Scene set up with irregular ground surface for shell bounce

20 Minutes

Lesson 2: Creating the shell bounce with rigid body dynamics

21 Minutes

Lesson 3: Tweaking the simulation and lighting the scene

21 Minutes

Lesson 4: Setting up render passes and finalizing shot in LightWave

20 Minutes

Lesson 5: Compositing the image sequence in After Effects

19 Minutes
This tutorial has 5 parts

Bullet Dynamics in LightWave 11.6 - Volume 2 Shell Bounce Shot

In the second part of our Bullet Dynamics series we look at how to create the shot of a shell bouncing off the ground after a gun has been fired, using a rigid body simulation. We also cover the texturing and lighting of the scene, before setting up multipass rendering and compositing the final sequence in After Effects. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.

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Price: 14.95

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