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# Information Play Length

Lesson 1: Animating the gun and shell popping out with morph targets

22 Minutes

Lesson 2: Animating the bullet being fired from the gun and adding muzzle glow

20 Minutes

Lesson 3: Adding a background, particles and lighting the shot

18 Minutes

Lesson 4: Particle FX for sparks on bullet trail, hypervoxels and rendering

21 Minutes

Lesson 5: Pre-comp with lense blur, gamma correction and other post FX

22 Minutes

Lesson 6: Final multi-sequence compositing in After Effects

20 Minutes
This tutorial has 6 parts

Bullet Dynamics in LightWave 11.6 - Volume 5

In the fifth and final part of our Bullet Dynamics series we create the shot with the gun firing the bullet out the front and the shell popping out the side with sparks, dust and smoke. After animating the gun with morph targets and glow, we delve into LightWave's particle FX for the bullet trail, before rendering and compositing together all the shots for the final sequence. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.

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Price: 14.95

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