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#1 |
Registered Member
Join Date: Sep 2003
Posts: 18
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Hi, first time post.
I'm trying to model a rocket that has circular windows on the nose. The problem is when I stencil the windows into the hull it leaves odd little triangles around the window hole. What's the best technique for producing clean holes on curved surfaces? Thanks in advance. |
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#2 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
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Something sounds fishy about the stenciling. I do that kind of thing all the time and not had a problem. Could you grab us a screenshot of the damage?
And by the way, welcome to SimplyLightwave. There are lots of guys here that know a bunch, and a few that think they know a bunch. It is great for guys like you and me that want to know a bunch. |
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#3 | |
Full Access Member
Join Date: Jan 2003
Location: San Jose, CA
Posts: 234
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http://www.3dtrainingonline.com/support/ and download 'Fixing Smoothing Errors' under Misc Stuff. Hope that helps.
__________________
"An artist's job is to surprise himself. Use all means possible." ~ Robert Henri |
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#4 |
Registered Member
Join Date: Sep 2003
Posts: 18
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That was a great tutorial! That was just what I was looking for, thanks.
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#5 |
Full Access Member
Join Date: Jan 2003
Location: San Jose, CA
Posts: 234
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cool... now show us what you're working on
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__________________
"An artist's job is to surprise himself. Use all means possible." ~ Robert Henri |
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