Go Back   Lightwave Community at SimplyLightwave > Categories > Rendering, Lighting, Texturing and Effects
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 19-11-2003, 12:09 AM   #1
eduardov
Registered Member
 
Join Date: Jan 2003
Posts: 13
Unhappy Firewoks

Hi

I would like to perform some firewoks, which way must be better????


Thanks for your time....

eduardov is offline   Reply With Quote
Old 19-11-2003, 08:00 AM   #2
DigiMatt
Super Moderator
 
DigiMatt's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
Default

Thread has been moved to correct category..

you might want to give it a try with some particle emitters and hypervoxels..

cheers

//Matt
__________________
http://www.digitalmagic.se
mattias@digitalmagic.se
icq:1687432
msn: eternal_e@hotmail.com
DigiMatt is offline   Reply With Quote
Old 19-11-2003, 01:16 PM   #3
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

I think it is best to use particle emitters without HV.
You give it a lot of luminosity and a little glow if you wish.

To make the particles explode the right way...
It seems to me that there is something about fireworks in the manual. But if you want somthing simple, I'd just create a particle emmiter and set the explosion to a high number and the resistence too. Then make sure there are lots of particles per second and that the total number of particles is just enough so that they'll stop after a second or so. You might want to give the life time some variation. You can also add some gravity too.

Just some ideas that might help you.
__________________
My Site!
Kvaalen is offline   Reply With Quote
Old 20-11-2003, 02:31 AM   #4
eduardov
Registered Member
 
Join Date: Jan 2003
Posts: 13
Default fireworks

Originally posted by Kvaalen
I think it is best to use particle emitters without HV.
You give it a lot of luminosity and a little glow if you wish.

To make the particles explode the right way...
It seems to me that there is something about fireworks in the manual. But if you want somthing simple, I'd just create a particle emmiter and set the explosion to a high number and the resistence too. Then make sure there are lots of particles per second and that the total number of particles is just enough so that they'll stop after a second or so. You might want to give the life time some variation. You can also add some gravity too.

Just some ideas that might help you.


Thanks for your time, i will experiment a lot.
eduardov
eduardov is offline   Reply With Quote
Old 21-11-2003, 11:51 AM   #5
mashmike
Registered Member
 
mashmike's Avatar
 
Join Date: Oct 2003
Posts: 51
Default

u can also try with affter effects, they have a standard plug in that creates fireworks and there are other plugins u can download wich are better , might be quicker for ya dunno.
mashmike is offline   Reply With Quote
Reply


Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */