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#1 |
Full Access Member
Join Date: Aug 2004
Location: New Zealand
Posts: 4
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Hi Ya.....
Slight prob.... I'm trying to get the eyes to work properly on this guy. I can move his eyeballs fine, until I move his eyesockets, that's when the prob happens. If you look at the vid you will see what I mean. * First, I move the eyes, then render and all is fine. *Then I move the eye sockets and render. Notice that the eyes in the render is different than the setup. Then, when I press continue on the render, notice how the eyeballs jump. It does it again in the third example. Wierd... I just can't get the eyeballs to stay locked on there own target. Iv'e checked and checked again, but I just can't find the prob. It's the first time I've done an eye setup like this, the eyes on an extension that have to move aswell. Maybe I'm just not SEEING the obvious, he he... *Iv'e got 2 targets, one for Eyeballs, and one for Eyesockets. No IK on eyes or sockets. My Eyeballs are parented to the Eyesocket stretch bones so that they can move when the socket moves. No Goals, only Targets for eyes. Iv'e checked my Weights, but they seem to be fine. Any Ideas on what's happening? Cheers |
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#2 |
Super Moderator
Join Date: May 2003
Posts: 232
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Can you post some screen grabs and a view of the Scene editor to show parenting?
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