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#1 |
Registered Member
Join Date: Jul 2006
Location: UK
Posts: 14
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OK, so ive been set a test to create various objects for possible job. Nothing too difficult, but i'm unsure about counting polygons. The test asks for a certain model to be within a poly limit and says to count tris rather than qauds.
"Models must be within the polygon limit (note that it is not always the same). Please do not count quads, but rather tris (there is no need to triangulate your mesh before creating the image, simply make sure your polygon counter takes this into consideration." What i want to know is how to find out how many tris a mesh is composed of. I dont know how to configure the poly counter to count tris. Would simply using the triple tool (therefore making all polys tris) be a way of doing this. Any help would be greatly appreciated. |
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#2 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Yeh, I would use the "triple" command to turn your quad model into one made of triangles.
As to counting the faces, just use the polygon statistics window and look at the number of polygons with three vertices. |
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#3 |
Registered Member
Join Date: Jul 2006
Location: UK
Posts: 14
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Thanks for the quick response.
Arghh 200 tris to make a weapon isnt many ![]() Sure il make something tho. Thanks again |
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#4 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Ah, you're thinking really low polygon here - its an art in itself - let your textures do most of the work for you if you can even if it means the whole trigger area of a gun, for example, may just be one big texture slapped onto a box....its all about intelligently using the polys you have.
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#5 |
Registered Member
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
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as a side note
one quad=2 tris if I'm not mistaken so.. there you go ![]() so that would be 150 quads for a weapon... scary :headbang:
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