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#1 |
Registered Member
Join Date: Jun 2003
Location: New York
Posts: 3
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Hi:
I have a problem with I go to use bones to animate a human character. In Insert the bones, name them, parent them (when needed), but I am totally lost after that. Inverse kinematics is frustrating for me. Is there a tutorial or video that is really down to earth and understandable. I really want to get over this hurdle? I have downloaded the character rigging video in the hopes that I can grasp this procedure. Sometimes, after I boned the character, the bones move and the mesh does not. I have both LW 5.6 and 7.0. I am more comfortable using 5.6 because it already has the keyboard shortcuts created and (to me) it's more basic. I have models of humans, insects and animals that I would like to animate. Can someone give me some advice. Thank you. I appreciate it. |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Dawn, you really want to get your hands on a copy of Timothy Albee's book Lightwave Character Animation. It's an absolute godsend for anyone wanting to perform this sort of task.
Book link: http://www.amazon.co.uk/exec/obidos/...285083-0239863 |
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#3 |
Registered Member
Join Date: Jun 2003
Location: New York
Posts: 3
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Thank you.
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#4 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
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errm, or you could start with my character setup tutorial here:
http://www.simplylightwave.com/movie...tml?tut_id=509
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
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#5 |
Registered Member
Join Date: Mar 2003
Location: Brazil
Posts: 3
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oh god.
![]() my english is terrible. do you guys knows some site with tut about it. I need read to understand english language. thanks
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____________________ V a l t e r . S i l v e i r a M o r B i o S ICQ:33245600 http://pessoais.digi.com.br/~spinfx |
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