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Old 19-10-2003, 01:12 AM   #1
voices3d
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Default Smoth DoF

Does anyone know how i can make my DoF look better? i want it to look smoooooth ans soft . But it looks like a bad motionblur .


I want to make it so it looks like a photo.

*beggs* please
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Old 19-10-2003, 07:40 AM   #2
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If I were you I'd use digital confusion. A great plugin that comes with LightWave.
You can find a button for it under the Scene tab.
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Old 21-10-2003, 07:51 PM   #3
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I usually do a custom depth map that I export as a alpha channel for PS. Then I use PS blur.
Here is the very simple way I prepare the map (it's usable in animations too): I assign to every object in the scene the same shader whose only parameter is a gradient in the luminosity. The gradient goes from white to black using 'object distance' as parameter; the object is a null in the scene that basically represents my 'in focus' point, so I can move it where I want or even animate it. No lights are used in the scene. The result is a render where objects fade from black to white depending on the distance from the null. I load the normal render in PS than I load this BW render as alpha channel and I play with PS blur reaching the best quality in a fraction of time used by standard DoF or Digital Confusion. Hope this helps
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Old 31-10-2003, 06:08 PM   #4
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Nice tip there Buco.
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Old 31-10-2003, 07:23 PM   #5
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Thumbs up thanks

i will trye that thanks you very much!
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Old 02-11-2003, 12:31 AM   #6
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Increase Antialiasing to the max =).

But I know what you mean :
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Old 02-11-2003, 12:27 PM   #7
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Even then the horizon is still a mess though.
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Old 02-11-2003, 12:40 PM   #8
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yeah, good DOF can be hard to achieve with LW's out-of-the-box tools. DigitalConfusion can look great when and if it works, but I had more than one render that's been totally messed up by it. Plus it takes ages to render.

If you're really serious, get X-Dof from www.evasion3d.com it's pricey but excellent(!!). Best DOF I've ever seen. Also has lots of parameters to tweak and get the look you want.
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