![]() |
#1 |
Registered Member
Join Date: Jan 2003
Posts: 148
|
![]()
...scenery, a terrain/environment to race my blades in.
![]() ![]() ![]() Critiques appreciated as ever, however, don't mind the DOF, that was just idle playing, and I am aware of the 'small scale' it implies in the renders *DOH* Cheers!
__________________
Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ |
![]() |
![]() |
![]() |
#2 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
|
![]()
Nicely done, seems to remind me of those Star Wars racing games,
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
![]() |
![]() |
![]() |
#3 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
![]()
Nicely done. I do admit that the scale does seem slightly off - and I don't think that its the DOF that's causing it. Possibly the scale of the texture on the rock seems a little out of kilter with the actual size of the rock formations - perhaps look at shrinking the texture down somewhat to imply a larger scene, or adding some smaller scale rocks and bushes in at ground level...
|
![]() |
![]() |
![]() |
#4 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
![]()
Yeah, looks like a great start. I assume you are using some procedurals of some sort for the texture. I would not say the texture you have for the rock walls is impossible, but it seems unlikely.
I would either mess with them more, add more gemetry (which I assume you are avoiding). Or most likey paint up some bump maps in Photoshop. That way you can create sort of a layering effect that is perhaps more geologically accurate and, being as they would be parralel lines, may enhance the feeling of speed. It would also be easy to use the bump document to make a corresponding color map. Thats just the thoughts of lil-0-me. ![]() |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
First attempt at modeling | Sir_Pro_View | W.I.P | 4 | 11-01-2004 04:37 PM |
First Attempt at UVs | kumar | W.I.P | 8 | 08-01-2004 06:52 AM |
first attempt at lightwave animation | urobins | W.I.P | 2 | 15-11-2003 08:10 PM |
Attempt at a Ducati | catdawg | W.I.P | 3 | 29-07-2003 09:49 PM |
|