Go Back   Lightwave Community at SimplyLightwave > Lounges > Members Lounge
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 16-05-2004, 01:38 AM   #1
Bendezium
Registered Member
 
Join Date: Feb 2004
Location: Philadelphia
Posts: 74
Default What games used Lightwave

Over the course of last semester my teacher was telling me how lightwave is used to model things in so many video games now.

I just got back from E3 as a guest and I asked some of the people I was there with if that was true and named them some of the games. They all said primarily maya, some 3Dmax and SoftImage but couldnt think of any that used Lightwave.

Who is right?
Bendezium is offline   Reply With Quote
Old 16-05-2004, 01:48 AM   #2
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Most games compaines traditionally used Max for their game modelling since the 3DS format only works with triangulated meshes (therefore making export to the game engine easier). Plus Max and Maya have also had better 'game related' functions added to them over the years.

However, there is a list of (some) LW projects now up on the Newtek-Europe site (link below). It doesn't show much in the way of video games.

Still, the thing to remember is that whatever package you use, it is, at the end of the day just another toolset. What really matters is that you can prove your worth with whatever package you have selected. If your skills are any good, then any employer worth their salt should either get you cross trained to their package of choice, or make the investment in a seat of Lightwave for you to use. (Although I suspect most will opt for the former)...

http://www.newtek-europe.com/uk/prod.../projects.html
Mark is offline   Reply With Quote
Old 16-05-2004, 05:51 AM   #3
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

There is this little thing called "Powerdrome" for the X-Box and PS2 that a certain Craig Clark has worked on - all blade models done in Lightwave. Worth checking out his website:

http://www.lw3d.co.uk/

You will find LW used in a few games, but I don't think its use is as extensive as your teacher may have lead you to believe.
Fallenswordsman is offline   Reply With Quote
Old 16-05-2004, 08:41 AM   #4
rich_is_bored
Full Access Member
 
rich_is_bored's Avatar
 
Join Date: Jan 2003
Posts: 174
Default

Id Software is using Lightwave for some of the models in Doom 3.

Infact, the engine is capable of loading the native LWO format.

This doesn't apply to animated characters however, as those models were animated in Maya and exported to MD5 format.
rich_is_bored is offline   Reply With Quote
Old 16-05-2004, 11:35 AM   #5
Techi
Registered Member
 
Techi's Avatar
 
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
Default

list of others i know:

ut 2004 (unreal ed3) http://www.newtek.com/products/light...003/index.html
serious sam (and engine) http://www.newtek.com/products/light...ing/index.html http://www.newtek.com/products/light...es/SeriousSam/
torque game engine http://www.garagegames.com/pg/demo.php?id=1
SplinterCell 2
namco use lw

there are many others but for more info on how many type "lightwave game engine" in google
__________________
Techi is offline   Reply With Quote
Old 16-05-2004, 11:15 PM   #6
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

2003

* Unreal Tournament 2003
* Battlestar Gallactica (cut scenes)
* Broken Sword: The Sleeping Dragon

2002

* Anno 1503
* Blood Omen 2
* Carnivore 3
* Dead to Rights
* Unreal Championship
* Serious Sam: Second Encounter

2001

* Anachronox
* Barbie Pet Rescue
* Civilization III
* Halo
* Mechwarrior 4: Black Knight
* Resident Evil: Code Veronica X
* Serious Sam
(2001 Game of the Year)
* Three Sons
(modeling / character movement)

2000

* 1602 A.D.
* Daikatana
* Deus Ex
(2000 Game of the Year)
* Disney's Mickey Saves the Day
* Everquest: The Ruins of Kunark
* Icewind Dale
* Kiss Psycho Circus
* Ms. Pac-Man Maze Madness
* NFL Blitz 2000
* Quake III Team Arena
* Rollercoaster Tycoon: Loopy Landscapes
* StarTrek Elite Force
* Star Trek: Klingon Academy
* Virtual Pool 3

1999

* Abomination:The Nemesi Project
* Asheron's Call
* Braveheart
* Homeworld
(1999 Game of the Year)
* Omikron: The Nomad Soul
* Planescape: Torment
* Resident Evil: Code Veronica
* Rollercoaster Tycoon
* Rollercoaster Tycoon: Corkscrew Follies
* Sid Meier's Antietam
* Ultima IX: Ascension

1995 - 1998

* Baldur's Gate
* Command & Conquer: Red Alert
* Diablo
* Duke Nukem'
* Fallout 2
* Fallout
* Red Beard's Pirates Quest
* Star Trek: Starfleet Academy
* Ultima Online
* Virtual Pool
* Virtual Pool 2
* X-Men: The Ravages of Apocalypse



i think that's about it

ps you can find a list on newtec's page
(http://www.newtek.com/products/light...ects_list.html)

Last edited by neone; 17-05-2004 at 03:28 PM.
neone is offline   Reply With Quote
Old 17-05-2004, 07:07 AM   #7
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

Barbie Pet Rescue? Damn I must have missed that game! Its weird that year on year the numbers seem to be declining though.
Fallenswordsman is offline   Reply With Quote
Old 17-05-2004, 02:39 PM   #8
leroy3rd
Lifetime Member
 
leroy3rd's Avatar
 
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
Default

yes... You'd think after a smash hit like "Barbie Pet Rescue", the industry would stand and take notice. What does it take to get the attention of the masses?
leroy3rd is offline   Reply With Quote
Old 17-05-2004, 03:27 PM   #9
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

Originally posted by leroy3rd
yes... You'd think after a smash hit like "Barbie Pet Rescue", the industry would stand and take notice. What does it take to get the attention of the masses?
rofl

having Unreal tournament on the list counts for something i think (although i havent played it yet)
neone is offline   Reply With Quote
Old 17-05-2004, 06:31 PM   #10
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Nope, the numbers are declining probably because Discrete release GMax. Therefore more people are moving towards 3DS as their platform of choice.

I mean, what do we have? The poxy discovery edition where you can't save an object with more than 200 points? I mean come on...
Mark is offline   Reply With Quote
Old 17-05-2004, 08:30 PM   #11
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

Originally posted by Mark
Nope, the numbers are declining probably because Discrete release GMax. Therefore more people are moving towards 3DS as their platform of choice.
what do you mean mark? (sorry don't know alot about all those 3d programs yet).
neone is offline   Reply With Quote
Old 17-05-2004, 08:34 PM   #12
sspikedudley
Full Access Member
 
sspikedudley's Avatar
 
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
Default

gmax i a version of 3ds max made specially for games
sspikedudley is offline   Reply With Quote
Old 18-05-2004, 06:27 AM   #13
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

At least we're still beating LegoCAD for numbers of games. Unless they release a GLegoCAD! Just think - Tekken Tag Tournament with Lego figures.
Fallenswordsman is offline   Reply With Quote
Old 18-05-2004, 08:00 AM   #14
Techi
Registered Member
 
Techi's Avatar
 
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
Default

lol, well im hoping to use lw as a game development tool, iv tried to use maya and max but well lw is nice with its text buttons.
__________________
Techi is offline   Reply With Quote
Old 18-05-2004, 11:58 PM   #15
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

thanks for the info spike
btw...why are triangulated meshes better for a game engine? From what i have seen in lightwave so far those triangles tend to "unsmooth" everything.
neone is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Perfect Games! Zeeman Members Lounge 9 08-12-2004 07:50 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */