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#1 |
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Join Date: Feb 2004
Location: Philadelphia
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Over the course of last semester my teacher was telling me how lightwave is used to model things in so many video games now.
I just got back from E3 as a guest and I asked some of the people I was there with if that was true and named them some of the games. They all said primarily maya, some 3Dmax and SoftImage but couldnt think of any that used Lightwave. Who is right? |
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#2 |
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Location: Sunbury, UK
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Most games compaines traditionally used Max for their game modelling since the 3DS format only works with triangulated meshes (therefore making export to the game engine easier). Plus Max and Maya have also had better 'game related' functions added to them over the years.
However, there is a list of (some) LW projects now up on the Newtek-Europe site (link below). It doesn't show much in the way of video games. Still, the thing to remember is that whatever package you use, it is, at the end of the day just another toolset. What really matters is that you can prove your worth with whatever package you have selected. If your skills are any good, then any employer worth their salt should either get you cross trained to their package of choice, or make the investment in a seat of Lightwave for you to use. (Although I suspect most will opt for the former)... http://www.newtek-europe.com/uk/prod.../projects.html |
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#3 |
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There is this little thing called "Powerdrome" for the X-Box and PS2 that a certain Craig Clark has worked on - all blade models done in Lightwave. Worth checking out his website:
http://www.lw3d.co.uk/ You will find LW used in a few games, but I don't think its use is as extensive as your teacher may have lead you to believe. |
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#4 |
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Join Date: Jan 2003
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Id Software is using Lightwave for some of the models in Doom 3.
Infact, the engine is capable of loading the native LWO format. This doesn't apply to animated characters however, as those models were animated in Maya and exported to MD5 format. |
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#5 |
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Join Date: Mar 2004
Location: Dudley, UK
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list of others i know:
ut 2004 (unreal ed3) http://www.newtek.com/products/light...003/index.html serious sam (and engine) http://www.newtek.com/products/light...ing/index.html http://www.newtek.com/products/light...es/SeriousSam/ torque game engine http://www.garagegames.com/pg/demo.php?id=1 SplinterCell 2 namco use lw there are many others but for more info on how many type "lightwave game engine" in google
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#6 |
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2003
* Unreal Tournament 2003 * Battlestar Gallactica (cut scenes) * Broken Sword: The Sleeping Dragon 2002 * Anno 1503 * Blood Omen 2 * Carnivore 3 * Dead to Rights * Unreal Championship * Serious Sam: Second Encounter 2001 * Anachronox * Barbie Pet Rescue * Civilization III * Halo * Mechwarrior 4: Black Knight * Resident Evil: Code Veronica X * Serious Sam (2001 Game of the Year) * Three Sons (modeling / character movement) 2000 * 1602 A.D. * Daikatana * Deus Ex (2000 Game of the Year) * Disney's Mickey Saves the Day * Everquest: The Ruins of Kunark * Icewind Dale * Kiss Psycho Circus * Ms. Pac-Man Maze Madness * NFL Blitz 2000 * Quake III Team Arena * Rollercoaster Tycoon: Loopy Landscapes * StarTrek Elite Force * Star Trek: Klingon Academy * Virtual Pool 3 1999 * Abomination:The Nemesi Project * Asheron's Call * Braveheart * Homeworld (1999 Game of the Year) * Omikron: The Nomad Soul * Planescape: Torment * Resident Evil: Code Veronica * Rollercoaster Tycoon * Rollercoaster Tycoon: Corkscrew Follies * Sid Meier's Antietam * Ultima IX: Ascension 1995 - 1998 * Baldur's Gate * Command & Conquer: Red Alert * Diablo * Duke Nukem' * Fallout 2 * Fallout * Red Beard's Pirates Quest * Star Trek: Starfleet Academy * Ultima Online * Virtual Pool * Virtual Pool 2 * X-Men: The Ravages of Apocalypse i think that's about it ![]() ps you can find a list on newtec's page (http://www.newtek.com/products/light...ects_list.html) Last edited by neone; 17-05-2004 at 03:28 PM. |
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#7 |
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Barbie Pet Rescue? Damn I must have missed that game! Its weird that year on year the numbers seem to be declining though.
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#8 |
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yes... You'd think after a smash hit like "Barbie Pet Rescue", the industry would stand and take notice. What does it take to get the attention of the masses?
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#9 | |
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![]() having Unreal tournament on the list counts for something i think ![]() |
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#10 |
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Nope, the numbers are declining probably because Discrete release GMax. Therefore more people are moving towards 3DS as their platform of choice.
I mean, what do we have? The poxy discovery edition where you can't save an object with more than 200 points? I mean come on... |
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#11 | |
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#12 |
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gmax i a version of 3ds max made specially for games
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#13 |
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At least we're still beating LegoCAD for numbers of games. Unless they release a GLegoCAD! Just think - Tekken Tag Tournament with Lego figures.
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#14 |
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lol, well im hoping to use lw as a game development tool, iv tried to use maya and max but well lw is nice with its text buttons.
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#15 |
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thanks for the info spike
![]() btw...why are triangulated meshes better for a game engine? From what i have seen in lightwave so far those triangles tend to "unsmooth" everything. |
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Thread | Thread Starter | Forum | Replies | Last Post |
The Perfect Games! | Zeeman | Members Lounge | 9 | 08-12-2004 07:50 PM |
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