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#1 |
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Join Date: Mar 2003
Location: Tampa Fl
Posts: 83
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heres some graphics Im working on for a site Im building for a wedding dress designer in London. They were looking for a sort of cut out paper doll house 2d/3d thing. This is what I have come up with. Its still WIP but its getting there. Comments and crits wanted. Thanks.
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#2 |
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Join Date: Mar 2003
Location: Tampa Fl
Posts: 83
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I'll get the GI version up asap.
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#3 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Interesting concept. Some parts of the image look a little out of place, being 'too 3D' compared with the rest of the image. Specifically, the vase and small shelf unit on the right, and the ice bucket on the dresser, but apart from that, I like it. Kinda reminds me of the old Paddington bear cartoons the BBC used to run when I was a kid
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#4 |
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Join Date: Oct 2003
Posts: 13
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That is very cool!
Don't get me wrong, I love spaceships and aliens as much as the next guy... But it is refreshing to see some more novel approaches, too. I guess I see what Mark means about the more "3d" objects in the scene (the pot and vase), but I had to really look for them. Didn't bother me at all really. JStarr -- can you describe your workflow to make the "plywood cutouts"? Did you use some automatic conversion of Photoshop alpha or Illustrator path to geometry? Or did you have to carefully carve out each shape to match your drawings? Or... ? Very nice! Thanks for sharing. --> dvb |
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#5 |
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Join Date: Mar 2003
Location: Tampa Fl
Posts: 83
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Well heres ashot with GI added. Its going to still have a lot dont to it to refine the lighting and colors and such... Im waiting for creative word from the company its for before going further in that department. Im going to have to make 15 scenes like this (arrgh) but its fun. I really wanted to make most of the props look lie straight paper cutouts. I also wanted the more bulky props to feel kindof like they were folded paper. I just sketch the profile of the objects in photoshop then I do one of two things... for the big bulky props I actually trace the pic with points so I can properly extrude them. The small more 2d props are done with simple transparency mapping. It helps with render time a little i guess but mainly it just gives the objects a real crisp clean cutout look. The scene really comes to life when rendered very large. For some reason it just looks better when you can see all the little details ofthe drawings. I also kept it all pretty sketchy and simple looking because I wanted it to seem as if anyone cold have drawn it and cut it out, not nesessarily an architect... im still wondering what to do with the place where the walls and floor meet... I might draw a line there or something, well have to see... also, Im goingto refine the true 3d objects to make them more cut out looking... the original reason for this was I was going to marry 3d/ 2d and real photos. Anyway. Im talking too much. Thanks for the comments, much appreciated. Later.
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#6 |
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Join Date: Nov 2003
Location: the netherlands
Posts: 798
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looks very weird...but cool
![]() mmh i wonder how the wireframe is looking...could you post a wireframe?? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Paper | H.I.O.M | W.I.P | 7 | 03-12-2003 02:31 PM |
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