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#1 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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i so want to enter this one.
I will enter random bits of work i do over december, i have no concerns about meeting the poly limit as i usualy work to around 1000 - 2000. unsure about the exact skin yet but i want to do a human male martial artist - with at leased one killer move animation. Bruce Lee, Jackie Chan, Jet Li type character would be nice but i may go for the style of clothing the old chineese films used like the in "the legend of chineese chess boxing". Bruce Lee still may be the aimed result, havent played a good enough game with him in yet - all too slow. my usual limitation of the model working in a DirectX environment stands.
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#2 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Nice idea, i'd love to see the animation!!! Welcome aboard!
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#3 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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made a small start.. nothing special...
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#4 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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reposted image
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#5 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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another small update..the rear end of bruce lee
no subdivision smooth shaded current polys 144
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#6 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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upper and lower arms
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#7 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Looking pretty cool! Has a stylized feel that I'm liking. Keep it up!
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#8 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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great!, the feeling of 'hero' is in it!!
how many polys at this stage? keep it up!! |
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#9 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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polys = 274
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#10 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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WOW, you've got some very nice lines going there. Its amazing what can be done with very few polys.
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For Is and Is-not though with Rule and Line And UP-AND-DOWN by Logic I define, Of all that one should care to fathom, I was never deep in anything but--Wine. Stanza fron the Rubayiat as translated by E. Fitzgerald |
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#11 |
Registered Member
Join Date: Feb 2003
Posts: 102
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Lookin great mate! Keep it coming!
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#12 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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thx guys, but the back line of those sholders looks awfull, i just thought how to correct it, but not at home atm, arrgh wana jump in car and belt it up the moterway.
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#13 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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small update, fixed sholders, redid arms to help suit hands, didnt worrie about getting as few polys.
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#14 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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well,is getting cooler and cooler, i like the shape of it, and the tee it juz fit it nice
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#15 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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nice job! Might could put a little more definition in the shoulders so they don't look so pointed (unless that's part of the style you're going for).
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Thread | Thread Starter | Forum | Replies | Last Post |
May - Noob - Techi | Techi | Previous Challenges & Competitions Area | 34 | 25-05-2004 02:06 AM |
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