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#1 |
Registered Member
Join Date: Jun 2005
Posts: 86
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would you bloom? is there enough light that a bloom may actually occur?
![]() I just cannot decide. |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Depends on how polished the edges of the clock are. If you're wanting the clock to be pure, unfinished, polished metal then yes. If its supposed to be a finished surface then I'd say no...
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#3 |
Registered Member
Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
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there's only one way to truly know...try some out and see what happens...
...in my less than professional opionion tho...i could definately see a little bloom on the edges looking really cool good...but i think that in the real world it wouldn't occur...because it seems to me that a bloom effect occurs more when the light comes straight down or is coming from a high angle at least...and since you've got a low angle it may not occour...i'm not sure tho... ...i do like the image...its definately got an interesting feel...maybe some falloff on that ground plane as well as a little digital confusion of DOF to take the sharpenss out of that edges of it back at the horizon... ...cool image... |
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#4 |
Registered Member
Join Date: Jun 2005
Posts: 86
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thx guys!
I tried with bloom, and I'd have to make the threshhold very low for it to affect the clock as it's textured. If I keep it on default, all it does it make the BG very bright as it blooms the sun. Thanks anyway, I'll just kick in some DOF. ~~CM! |
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#5 |
Registered Member
Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
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you could always render out a pass with just the clock and use bloom on that and then add it over your image in post or completely postwork the bloom effect if you still want it...:beer:
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