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#1 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Hey Folks,
Uni is back in full swing and so am I (sort of) - This is a character I'm working on for a new project. He's supposed to be a cartoony Bruce Lee, but I'm not very good at turning people into cartoon characters. |
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#2 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Started on the body - any tips, tricks comments and crits welcome!
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#3 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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I'd adjust the apparent weight of the legs and upper torso to begin with. Also, from your concept I'd lessen the puffiness of the cheeks.
From what I recall of Bruce Lee (it's been a while since I've seen one of his movies), he was a fairly scrawny individual - built like a brick sh*thouse, but a very, very narrow one :lmao: So, lose a little bit of the thickness on the model you've got so far and I think you're onto a winner... |
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#4 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Cheers for the advice Mark, I've put him on the Atkins diet and it appears to be showing results already! Needs a bit more definition, but im off to the football now so I'll do it when I get back :beer:
Last edited by KrisYoung1980; 08-10-2005 at 08:49 PM. |
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#5 |
Registered Member
Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
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dude...that's some seriously nice geometry you got going there...very clean...
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#6 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Definitely looking very good for such a low number of polygons (curse you - I wish I could do that!). No real crits so far.
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#7 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Cheers, for the comments - Haven't done much as I've been drowning my sorrows after Scotlands pitiful performance in the world cup qualifiers on Saturday but I'm going to start work on his features tonight.
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#8 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Not happy with this at the moment, may go back a few saves and try again, I'll tweak about and see what I can do first though...
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#9 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Hmm... there's nothing too 'wrong' about it, but there is something that just doesn't quite gel. I'd be tempted to concentrate on the area around the mouth/chin - I can't quite put my finger on it, but they don't quite look 100% yet...
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#10 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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I'm not an expert on characature either so I don't know how valid a crit I can make here, but hopefully I can prod things in some sort of direction....To me the fringe for his hair looks a bit high..it could be brought down to almost meet his eyebrows. I think Brucey's cheeks were a bit more sunken as well...but still, its looking a lot better than I could do.
Commiserations on the World Cup qualifiers... |
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#11 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Hey Mark & FallenSwordsman,
Thanks for the advice, you guys are being a great help to me on this. I've done a bit of spinning here and there, pulled in the cheeks, pulled down the hairline and pulled up his scalp to exaggerate it, also thinned down the face in general, I don't know why I keep modeling things chubby! Anyways, heres the progress, not great but better than it was by a long shot. |
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#12 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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lol ! Ur Back !
Lookin Good , i just posted a pic of my model and might need ur help :blush: |
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#13 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Hey Folks,
Got bored tweaking so thought I'd play about with some bump and diffusion maps here and there... |
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#14 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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And Another...
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#15 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Looking MUCH better...
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Thread | Thread Starter | Forum | Replies | Last Post |
New LightWave Profile - Bruce Branit | Kurtis | Members Lounge | 0 | 23-02-2006 09:50 PM |
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