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#1 |
Registered Member
Join Date: May 2006
Posts: 4
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Hi again,
Lately a came across the expression "spin quads tool" and "correct the polygons flow" several times. What does that exactly means? How do i know it's time to correct my poligon's flow? Is spin quads the only way to do it? Sometimes the polis spin but the result isn't that much better... Having a bad poligon flow is a big issue or is just a small aesthetic matter? Thanks! You may think i'm retarded but there's sooo many issues and things to learn! I didn't know 3D could be so complicated... ![]() |
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#2 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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First off, don't put yourself down or don't feel helpless - yes 3D can be complex at first but as you learn the tools and as you learn how to apply them then it becomes a lot of fun. You just need to get over the initial learning hurdle.
Spinquad - or CTRL+K as the keyboard shortcut - yes it is used primarily to adjust how polygons flow. Is polygon flow important? Yes, particularly in animation. Good polygon flow will always help with the construction of your object as well. Sometimes, you may find you will need to complement spinning quads with merging polygons. If you spin them and they form this weird shape with a pinch in the middle then you might be able to quite happily merge them making the polygon flow a lot better. You want to see quad spinning in action? Take a look at User Delta's head modelling video: http://www.newtek.com/products/light...modeling/head/ |
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#3 |
Registered Member
Join Date: May 2006
Posts: 4
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Thanks for the tips and advices!
The tutorial seems very good but it's doesn't have sound(?) maybe it's my computer... i downloaded the latest audio/video codecs but still no sound. About the polis... sometimes my object seems ok in subpatch mode, but when i "unpatch" him (tab key) it has some gaps between polis... is that a big problem or if i'm gonna use the subpatched version, i shouldn't care about the "edgy" version? Thanks for help! |
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#4 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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Having gaps and such in unsubpatch mode really wont affect your model when you render it will be in subpatch mode.
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#5 | |
Full Access Member
Join Date: Apr 2006
Posts: 18
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i find it much easier to try to work as 'clean' as possible, cause then i can correct things better. otherwise i don't know what i'm tweaking :bandit: but then, i'm a newby of course ... about the polygon flow. I also find it hard ... the caveman modeling video learns a lot jocco |
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#6 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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You can clean your model so that in subpatch or poly mode it looks good....but it really doesnt make much of a difference if when in subpatch it looks fine. There are times when you will need the poly flow to be clean so that you can add or manipulate geometry, so overall its a good idea to always try and keep a clean model.
Polygon flow takes a little time to learn. Going through the tutorials here will advance you very fast. The best way to learn how to model clean and learn polygon flow is just to model and keep modeling. Don't stop you will learn as you go and you will make mistakes but you will learn form them. Learning from the Lw artists here is one of the very best ways to learn. Much much better than books or tutorials you just read through.
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