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#1 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
Here is a cartooney car for a project that I am working on: ![]() DaveLEWIS
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#2 |
Registered Member
Join Date: Aug 2005
Posts: 46
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this looks really cool. I can't wait to see it textured. keep up the good work.
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#3 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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Very nice!
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#4 |
Full Access Member
Join Date: Feb 2005
Location: belgium
Posts: 173
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nice model ! Weird lighting, but I like it...
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#5 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Mmmm ... looks good.
I really like the settings you've got on there for the surface/lighting ... out of interest, what settings did you use? |
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#6 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
@ lothlorien: Thankyou, texturing is planned ![]() @ Johnny9ball: Thankyou ![]() @ admiralbcd: Thankyou ![]() @ Mark: Thankyou, was rendered twice with different Ambient Occlusion settings, then one image colourised brown and the other red, then blended together in post. ![]() DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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#7 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
Here is an update: ![]() ![]() DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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#8 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
Here is an update: ![]() The antialiasing was set low for a quick render. I need to make the glass of the windows thinner and also add some windcreen wipers ![]() I remodeled the mody for UV mapping purposes..........pesky darn UV maps, arggghh ![]() The Trees and backdrop were modeled by my better half, Liseelulu ![]() DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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#9 |
Super Moderator
Join Date: May 2003
Posts: 232
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Whoa!,.. that's a wild paint job.
Nice work. ![]() |
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#10 |
Full Access Member
Join Date: Jan 2004
Location: London
Posts: 57
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Hi daveythegravy,
Nice modeling and render to, could you give some details on your render setup. Thanks Ribs |
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#11 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
@ nemac4: Thankyou, I may change the texture to be less wild ![]() @ Ribbons: Thankyou, First, I rendered an ambient occlusion pass. I made 2 copies of the pass, one with a blue tone and the other with a brown tone. Then I renedered with full radiosity, using a sky dome with HDRI and regular lighting to simulate the enviroment and the sun. In post, I first overlayed the Brown AO image and then I overlayed the Blue AO image. Hope that helps ![]() DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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