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#1 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Well, here we go again!!!
Hi All! I'm starting at the beginning of the comp this time, so I'll have the full allocated time frame to work in [it sure beats beginning half way through like I usually do!]. I haven't done all that much character animation, and certainly not something that would be used specifically for games, so hopefully I can learn a bit from this comp. As far as subject matter goes, I do have a character that I built recently [but have not yet rigged or animated] that I've been looking for something to use in. As you can see from the pic, he's kinda based on a Central American native theme, I'll probably have him smoking a cocoa cigar or something like that! Cheers! priimate. |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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Cool character cant wait to see em move.
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www.ThreeDCG.com |
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#3 |
Registered Member
Join Date: Dec 2005
Posts: 7
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wow!
Lovely style u got there mate ![]() |
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#4 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Cheers guys!
I've been thinking about this alot today, and i'm getting a little torn between using my native model or one of my other characters. Seeing as i'm getting started early [for me!] on this comp, I might do a couple of characters and choose the one that works best. I have a little purple alien ![]() The second character is a beer-swilling super hero, based on a guy I used to work with [the resemblance is uncanny!]. I'll probably go with the alien and the native, as the geometry is less complex. I'm also considering building lower-res versions for this comp - it fits the theme better. Decisions, decisions!!! Cheers! priimate. Here's a couple of pics of the other guys: |
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#5 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Here's the other one:
PS: the alien normally gets around in the nude [he's a bit of a naturalist!] |
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#6 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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cool characters!
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#7 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Hey! Thanks Mike!
I'm in the process of deciding what to do as far as cycles are concerned. For the alien I might try a sneaky tiptoe cycle and I'd like to do a run for the native. I would also like to do some "waiting" action loops for them too. With the alien I might have him order a pizza while he waits or have him pull out a little scanner or something. I'll get the native to smoke some cocoa as I mentioned in my first post. I'll probably sketch these cycles up as a reference. Cheers! priimate. Last edited by priimate; 04-05-2006 at 03:38 AM. |
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#8 |
Full Access Member
Join Date: Nov 2003
Location: Australia
Posts: 18
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Awesome work !:attn: and a fellow Aussie :beer:
I really like the "Combat Thongs" ahaha Reminds me of the Paul Hogan TV show. All the best mate with the comp! ![]() |
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#9 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Cheers R-6!
I'm currently sketching out some keyframes, so I should have a proper update soon [hopefully!] Cheers! priimate. |
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#10 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Hey mate,
Love the characters, especially The Slab. Wouldn't mind being shot by that cannon - unless its VB in there of course (bluech!) :beer: |
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#11 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Hey! Cheers Kris!
Stangely enough, when I showed a render to my mate that the character's based on, the first thing he said was "You better change them beer labels to VB ones..."! How wierd is that?!? I'm not a fan of beer really - I'm more a spirits and cider guy [I'm from Yorkshire originally] so naturally I'm real popular with all the VB drinking blokes down here! Here's an update: I've slapped together a little stunt double for my alien, so that my system will be a little happier while I animate. As a test for the double, I loaded it onto a walk cycle I did some time ago, to makes sure it would work ok. I can now switch the two models as I like. I'm gonna do a low-res version of the character which I will swap onto the rig later on aswell. Cheers! priimate. Here's a gif: |
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#12 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Doh! My mouse keeps goin mental all the time when I go online - have to keep rebooting. It did it when I went to attach my image so I had to post the message before restarting!
:headbang: :headbang: :headbang: :headbang: :headbang: Here it is: |
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#13 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Nice strut! I can almost here the funky beats of Saturday Night Fever in the background!
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#14 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Howdy All!
Hey Kris! Yeah I thought that too when I finished that animation! ![]() Here's the next update. I've converted the alien model from Sub-Patches back to polygons and tweaked the mesh to fix a few polygons that were twisted in-side-out. I'm really happy with the way he's turned out, as I was forseeing having to do an almost total re-build for him. Because he is basically the same mesh, his existing rig will work fine too!:attn: Now off to do a bit of animating! Cheers! priimate. |
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#15 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Here's a textured shot:
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