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Old 26-08-2006, 04:08 PM   #1
daveythegravy
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Location: Wirral/England
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Default >>>>> Hell.....Hole.....Harry! <<<<<

Hi,

Modeled this one originaly in Lightwave, then painted displacement in Silo 2 open Beta, then on to modeling a mesh over the displaced model using Silo's Snapping tool.

- Render and Lighting in Lightwave 9

- 2 bump maps

- 1 baked Ambient Occlusion map.



Tasks to be completed:

-Paint wrinkles

-Paint Texture maps

-Sub Surface Scattering

Can anyone point me in the rite direction giving this character Sub Surface Scattering using nodal. I am pretty much in the dark in that area
:S

DaveLEWIS
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Old 30-08-2006, 07:37 AM   #2
daveythegravy
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Default

Hi,

Here is an update:



After spending a few days exploreing Sub Surface Scattering in Lightwave 9, I am now happy with the results for this none Photo Realistic character. The lighting needs some work and perhaps the amount of SSS in places. The SSS amount is controlled by a weight map. I'll also experiment with using a weight map for penetration.

DaveLEWIS
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