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#1 |
Full Access Member
Join Date: Mar 2005
Location: midwest
Posts: 3
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Hello at the forum I am new to your forum. I have been studying tutorials I bought from SLW, I finished the Dino 3D. Got a lot of practice moving parts around in 3 views and parenting layers. I added some saslite grass.and a terrain.Thanks David this was a fun tut. P.S. It really could have used some good pictures of the assembled dino model as a referance. You know several views showing all the parts from different angles. The 2 Jpegs that you included in the tut folder were not very good and became really blurry when you you zoomed in on them for detail. Its a good thing that I have built several of these wooden critter puzzles for my kids, or it could have been really confusing for someone who had never built one before. Thanks Steve
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#2 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Nice Dino - I might have to try that tute myself some time. Well done on the final result though!
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#3 |
Full Access Member
Join Date: Feb 2005
Location: belgium
Posts: 173
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nice !
I did that one too, especially found the photoshop to modeler import very useful !!! only critic I have on your dino is the wood texture that is obviously repeating, but that can be easily fixed with a bigger wood texture. cheers !:beer: |
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#4 |
Full Access Member
Join Date: Mar 2005
Location: midwest
Posts: 3
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Thank you Admiralbcd for your nice comments. Can you tell me how to fix the wood texture image to no6t repeat so much that too bothered me but I was tired and did not want to work with it any more. Thank you again Steve:headbang:
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#5 |
Full Access Member
Join Date: Mar 2005
Location: midwest
Posts: 3
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Thanks Fallenswordsman for you notice of my work. I do have some questions for you if you dont mind. You notice the saslite grass I made It is really colored bright yellow straw colored but in the renders it appers almost black what gives? Also the stage I made for the dino is a large box subdivided a few times and subpatched with the top deleated and polys flipped to the inside OK. I selected the floor on this box in modeler and applied a new surface and applied saslite but I got a message that there were too many ploys to use saslite. So I went back into modeler and instead selected several small patches at random on the floor and copied them to a new layer and applied a new surface. Then moved to layout and applied the saslite to these small groups of polys but I still got the same message. I know there cant be that many ploys maybe a few hundred. I am thinking that my mistake is that both the box stage and the saslite polys are all at y=0, I am thinkibng that saslite is confused by this and sees them all as one grouip. I havent tried it yet but I am thinkuing that I should move the small groups up a little in Y and stretch them a little so they dont match the floor anymore. Am I on the right track here. Thanks for your help. Steve:bandit:
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#6 |
Full Access Member
Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
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Good job on your model !!
![]() I haven't done that tute however I've noticed a few things First off, The stage problem, Saslite is a slimmed down version of the real deal so you are limited, when you do a render, first check the subd level of the object in Layout by selecting the object and clicking on properties. the render level is below that. If you subdivided the set several times, you could have really jacked up the poly count. That can affect Saslite. with a simple stage, keep it simple and you shuld be alright. Again, I haven't done the tute, but texture wise, you could simply take each major section of the model and give it it's own surface, then in the surface editor, use the auto size function, or if it was done with procedural textures, simply create a square poly similiar in size to the largest piece and send it to layout, apply the texture, render and save it as an image map and reapply it to your surface. Lastly, I noticed the head seems brighter than the rest of the body. You might want to check the difuse setting on the upper head piece or readjust the position of your light to prevent that. Other than that, great work :beer:
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#7 |
Full Access Member
Join Date: Feb 2005
Location: belgium
Posts: 173
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to make the texture less repeating, it should be bigger.
In the texture settings where you applied the map, you should make the size of the map bigger. ( bottom, scale tab ) For best results, you need a high quality wood picture that you can set with 'automatic sizing' so there is no repeating at all. ![]() |
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