Go Back   Lightwave Community at SimplyLightwave > Categories > Animation
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 12-10-2007, 12:18 PM   #1
Xristot
Full Access Member
 
Join Date: Mar 2005
Posts: 10
Default flipping Knee

Hey all. Sorry for asking for help so soon again, but I'm really trying to get this right. On the first video of the caveman rig, the author makes the knee and his doesn't flip. This is the second time I have redone it though and it's flipping real bad.

It doesn't flip when I move the heel up or down, but when I move it forward or backward it goes haywire. Is there something in the later videos where he fixes that (i.e. adds a constraint or something) or should I go through it again? Thanks
Xristot is offline   Reply With Quote
Old 12-10-2007, 03:24 PM   #2
Xristot
Full Access Member
 
Join Date: Mar 2005
Posts: 10
Default

I would really appreciate it if someone could help me. I've tried a lot to get that knee going, including making a null to act as a goal for the lowerleg. While that kind of worked, it wasn't really smooth and led to jerky bone movement.

I gave the two leg bones more of a bend, but it only gave me more leeway before the knee eventually flipped again. There has to be some better way than this.

It really sucks to have such a problem in the FIRST video out of 13.

Last edited by Xristot; 12-10-2007 at 03:27 PM.
Xristot is offline   Reply With Quote
Old 12-10-2007, 08:34 PM   #3
Ave
Registered Member
 
Ave's Avatar
 
Join Date: Jan 2007
Location: South Africa
Posts: 115
Default

hey bro thats what the forums r 4, ask as many questions as u want as often as you want, dont feel bad......... I havent done the caveman tut yet, so I dont really know what the problem is, but maybe if you'd explain whats happening in more detail, or show some pics we can try and figure out a solution
Ave is offline   Reply With Quote
Old 13-10-2007, 02:49 PM   #4
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default

By "flip" I assume you mean that the joint is bending backwards?

I haven't done the caveman tute but I assume that it's a joint bending the wrong way while using IK. That wierd flippy-twitchey action sometimes happens when the bones/skelegons are created on a perfectly flat plane.

Couple things you could try. One is to limit the pitch (or whichever) in the motion options for the offending bone. Or you could also try to add some stiffness to the bone.

The best way to fix this though is to pre-bend the joint a bit. Don't have all the points for the bones in a perfect plane. For example, move the joint for the knee toward the kneecap so there is a bend in the joint before you apply the IK.

Hope this helps.
__________________
My McLaren
TowerFan is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Camera Flipping 180 Degrees jalingo Animation 3 25-11-2003 09:07 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */