![]() |
#1 |
Registered Member
Join Date: Nov 2003
Posts: 11
|
![]()
Hey I am trying to take this UV Map I painted in photoshop and
wrap it around an eye can someone help? Thanks Last edited by logixbean; 26-11-2003 at 12:02 AM. |
![]() |
![]() |
![]() |
#2 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
|
![]()
im still trying to fully learn UV mapping but you should try making a spherical UV map, that way the iris part goes in the middle and the rest of the white parts just overlap without noticibility, just a guess.....
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
![]() |
![]() |
![]() |
#3 |
Full Access Member
Join Date: Jan 2003
Posts: 174
|
![]()
Where is the map you painted?
|
![]() |
![]() |
![]() |
#4 |
Registered Member
Join Date: Nov 2003
Posts: 11
|
![]()
I figured it out, I simply had the wrong image format saved from photoshop!
Duh, I had not saved it in RGB. Here is the map |
![]() |
![]() |
![]() |
#5 |
Full Access Member
Join Date: Jan 2003
Posts: 168
|
![]()
that eye is AMAZING! how did u do thank in photoshop. mine never come out that good
-jonn |
![]() |
![]() |
![]() |
#6 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
![]()
Looks cool but if the eyes are the same why bother taking the place for two when you can create one and have the UVs on top of each other?
koots: There are some tutorials for creating realistic eyes in PhotoShop. I think a little google search should find some. ![]()
__________________
My Site! |
![]() |
![]() |
![]() |
#7 |
Registered Member
Join Date: Nov 2003
Posts: 11
|
![]()
Thanks for the comments. There are to 'eyes' on the map because I did
not know which part was the front and which was the back! So, I just painted both knowing I could cut off the back. Here is how I made the eye, I dont like to mess with polar cordinates so I just painted it all directly in the shape of the eye like this, 1. Export your map from LW as EPS and open it in Photoshop. 2. Create a new layer and call it White and paint over the entire map with white. 3. Turn down the opacity of the White layer to near 0 so you can see the map again. 4. Create a new layer and call it pupil. 5. In the pupil layer drag out a small circle over the eye map where you think the pupil should be, roughly the center of the eye, and fill it with black. 6. Create a new layer and call it Iris. 7. Now select the outline of the pupil (command click the pupil layer) make sure you are still in the Iris layer and the pupil is selected. 8. Fill the selection with a color of your choice, I choose an extremely pale blue. With the fill still selected scale the Iris by using the scale units at the top of the layout. You can make the Iris any size you want just make sure it remains a perfect circle. 9. With the Iris still selected go to filter>add noise>uniform>mono and a low setting like anywhere from 8 to 10. 10. Now blur the Iris with a motion blur 90 degress again very low setting like 1.5 to 3.0. 11. With the Iris still selected create a new layer and call it Iris Lines and fill the selection with a medium grey. 12. Go to filter>add noise>mono and a low setting like 8 to 10. 13. Now go to filter>blur>radial blur be sure to check the box next to ZOOM and blur it by 100%. 14. Now go to Levels and slide the left arrow way over to the right and pull the right arrow in toward the left one, you should see what is happing here; we are creating the appearance of tissue in the Iris. Play with this setting until you get what you like. 15. Set this layer to Multiply; you may find that you have to also turn down the opacity in this layer but that is up to you. (If you cant feel how the eye is comming along just turn up the opacity in the white layer and it will help) 16. Create a new layer and call it Jaundice (just kidding) I called it yellow and drag out a circle that covers roughly half the eye. 17. Set your forground color to white and background color to yellow and use filter>render>clouds, you may need to repeat the clouds until you achieve a decent contrast. 18. Give this layer a small blur and turn the opacity down until you can hardly see it, I mean hardly! 19. Create a new layer call it Blood Shot or whatever you like. 20. Create two new horizontal guides and drag them to both the top and bottom of the eye map, this is so your next circle is sized correctly. 21. Working in the bloodshot layer make sure snapt to guides is on and drag out a circle over the entire eye . You will have to move the circle to line it up correctly. 22. Now you have to create a custom gradient. Set your forground color as white and background color as red, dont make the red too dark! 23. Select the gradient tool and select forground to transparent. Now double click the gradient bar to bring up the edit gradient menu. All you have to do is slide the left two sliders of the gradient all the way to the right and the right two sliders all the way to the left, easy! 24. Click ok or you can make this a permanent gradient by saving it either way. Working in the bood shot layer(hopefully your cirlce is still there) select radial gradient and using your new gradient drag out from the pupil to just past the eye. You may want to play with this to get the right look. 25. Go to the pupil layer and blur the pupil a bit, like 1.5 to 3.0. 26. Select the Iris and make a new layer call it Iris shadow, go to selection modify expand by about 5 and fill the selection with a darker verion of the Iris. 27. Select the Iris again and making sure you are in the Iris Shadow layer hit delete. You may need to bring down the opacity of the shadow; also I used the smudge tool on the shadow to add to the realism. Thats how I made my eye, of course it could use some serious tweeking and youll see ways to improve but thats the base of it. There are alot of good tuts on the web but like I said before I hate dealing with polar cordinates so this works for me. Hope this helps. selection with a darker version of your Iris. |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
UV Mapping | ubby | Modeling | 1 | 04-05-2008 08:08 AM |
UV mapping tut | Nalyd | Site Questions & Suggestions | 0 | 23-04-2005 07:02 PM |
Thread Tools | |
|