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#1 |
Registered Member
Join Date: Nov 2004
Location: Geneva, Switzerland
Posts: 50
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Hi everybody.
I'm trying to do a droplet of water. A basic subject, but not so easy for me... A simple lathe for the mesh and many modifications to the mesh. ![]() |
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#2 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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the drop itselfs looks very good, the water-wrinkles though, are looking strange. They are to high, and doesn't look very natural
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#3 |
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Join Date: Nov 2004
Location: Geneva, Switzerland
Posts: 50
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Thank's for comment.
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#4 |
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Join Date: May 2004
Location: North Carolina
Posts: 119
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You may want to change the bump map to a gradient instead. The circles should "fall off" as they leave the center. Higher and narrower at the drop point, smaller and flatter at the edges.
It looks like you've simply applied the ripple procedural, it looks too CG. Let me know if this crit isn't clear. Hoop
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#5 |
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Join Date: Nov 2004
Location: Geneva, Switzerland
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I have much troubles to do what i whant with displace. An update, i'v changing circles. I hop it's better
![]() Wire : http://img147.echo.cx/img147/3757/screengoutte14ej.jpg Update : ![]() Last edited by Stéphane Vahlé; 14-06-2005 at 10:10 PM. |
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#6 |
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Join Date: May 2004
Location: North Carolina
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Your english is fine.
Here's a link to a reference video which may help. Hope it does. Notice that the whole thing is done in less than a second. http://www.playingwithtime.org/cgi-b...Criteria=water Hoop
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#7 |
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Join Date: Nov 2004
Location: Geneva, Switzerland
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I have many things changing. A new approach of th e subject. I'w working on shader, lighting, an many litlle things. Thank's for the movie. My first goal is doing an interesting picture.
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Thread | Thread Starter | Forum | Replies | Last Post |
Droplet | Stéphane Vahlé | Finished Work | 8 | 19-07-2005 06:24 AM |
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