Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 14-10-2009, 02:37 PM   #1
nvanegeren
Full Access Member
 
Join Date: Feb 2007
Posts: 2
Default Explode and Object in Modeler

I'm looking for a way to animate a kind of reverse explosion. I have an object that I'd like to have in many pieces to animate itself back together. Wind effects aren't giving me the control I need in layout so I'm trying to "explode" the object in modeler and then reassemble it with a morph in layout. I can't find a way to randomly distribute the polygons in modeler other than moving them around by hand one by one. Any help would be greatly appreciated.
nvanegeren is offline   Reply With Quote
Old 14-10-2009, 03:09 PM   #2
leroy3rd
Lifetime Member
 
leroy3rd's Avatar
 
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
Default

Maybe I'm not understanding the problem, but, why don't you render out the explosion, then just have the frames play in reverse order in your video editing software?

-LeRoy3rd
leroy3rd is offline   Reply With Quote
Old 14-10-2009, 03:21 PM   #3
nvanegeren
Full Access Member
 
Join Date: Feb 2007
Posts: 2
Default

Yeah that's the path I first went down. I had the wind blowing the object apart but i was finding it difficult to to control the effect in the way I wanted. Maybe blowing them apart with wind isn't the best option? Also there's some animation that needs to happen after the reassembly, which because it needed to be reversed actually had to happen first. I'd really prefer to create this animation with things happening on the timeline properly, not reversed if at all possible.
nvanegeren is offline   Reply With Quote
Old 29-10-2009, 03:41 AM   #4
Warlock 279
Registered Member
 
Warlock 279's Avatar
 
Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
Default

I think you're on the right track with reverse frame approach, I can't think of anything that would work to pull an object back together properly. Not without individually animating each piece anyway. Tho I can't say for certain that there's not something that would do what you want out there.

I think you're also probably best off using multiple scenes, one scene for the anti-explosion and one for whatever other animation you want to do. Make sure you set up the one scene, then save as for the next scene.

Alternatively, you could work all within one scene, at different places in the timeline and make sure to reverse the playback on the group of frames that need to be after their rendered.
Warlock 279 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
modeler chrashed hilde LightWave Basics 2 07-10-2023 08:56 AM
modeler camera chilledoutredhead LightWave Basics 6 28-04-2010 07:40 PM
Press Release: LightWave Effects Explode in the Dynamic 6th Season of "24" Kurtis Members Lounge 0 05-06-2007 09:59 AM
Setting up Modeler spookymark LightWave Basics 3 01-11-2005 05:40 AM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */