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#1 |
Full Access Member
Join Date: Jan 2003
Posts: 52
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hey
i created this mechanical golumn thing. i animated it and created a walk cycle posible of looping. i also used morphs on the leg to bend it and stuff. but i don't know how to use cycler to make the golumn to walk for what ever length i want. this there any good tutorials on how to do this. thanks for your time roshan |
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#2 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
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hmm, don't know of any right now... anyone else?
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#3 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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Im sorry to say that Im not very experienced in character animation... YET
![]() //Matt |
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#4 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
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I'm not sure I understood what you mean, but do you mean that you made the cycle with the "golumn" staying in place but you want it to move in the direction he is walking?
If so I don't see what this has to do with cycler. If that is the problem I'll explain how to do it. |
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#5 |
Full Access Member
Join Date: Jan 2003
Posts: 52
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hey what i mean was that i made the character walk the the same place but it doesn't cycle, i don't know how to use cycler. and i want to make him walk. well would it help if i sent you the scene? because its kind of strange the way i did it, i used morphs on the legs and everything so if you can help i'll send you the scene file just give me your e-mail.
thanks again for helping sincerely roshan |
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#6 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
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Oh, I understand.
What you need to do is in the graph editor set the post behavior of the things you want to cycle to repeat. |
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#7 |
Full Access Member
Join Date: Jan 2003
Posts: 52
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wow incredible, THANKS MAN, i'm going to use that to the bone. lol
thanks again sincerely roshan |
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#8 | |
Registered Member
Join Date: Jan 2003
Location: Los Angeles
Posts: 26
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1. Its a painful way to do it. 2. Morphs are linear which means the legs will shrink instead of bending. 3. Bones are better. Once you setup bones and create a simple walk cycle all you have to do is apply cyclist to each bone that is being animated. You can then use a null to control it all so that as you move the null forward the character runs thru its cycle based on its speed.
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#9 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
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Yeah, that is another way to do it but for most of my situations I don't like it since when I have a character walk slow or fast I want the movments to be different.
For that I use the motion mixer, you have much more control, you can have the cycle repeat, go slower, faster, you can mix motions, put transitions between motions...
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#10 | |
Registered Member
Join Date: Jan 2003
Location: Los Angeles
Posts: 26
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Where cyclist is good is for quickly animating large groups or crowds like the bugs on Roughnecks. ![]()
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#11 |
Full Access Member
Join Date: Jan 2003
Location: Paris
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You're right.
![]() So now we have covered 3 ways: 1. Setting the post behavior to repeat 2. Using cyclist 3. Using the Motion Mixer It's your choice roshan003. ![]() |
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#12 |
Registered Member
Join Date: Jan 2003
Location: Los Angeles
Posts: 26
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Or you can use all three. I dont like using the post behavior option as much as the other two though.
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