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#1 |
Registered Member
Join Date: Jul 2004
Posts: 33
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Sorry that im posting this here , but there are almost never replies in the animation sections ..
Here my life story .. i want to simulate the sea beaking on the beach :S it doesnt have to be big waves even just a calm ocean would be fine .. so how do i do this , can anybody help me out on this one Here's a idea ... |
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#2 |
Registered Member
Join Date: Jul 2004
Posts: 33
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?????
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#3 |
Guest
Posts: n/a
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have you watched phils ocean tut for any ideas?
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#4 |
Registered Member
Join Date: Jul 2004
Posts: 33
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Yep , i've done the tutorial 2 but it doesnt have and beach in it
i found RealWave and Real Flow from Nextlimit , seems like the tool i need , but it might have been easy'er to learn a new graphic program , Here's my first test render ... ![]() Any Tips from any one who's done this b4 ??? Im also not sure what to make the hypervoxels - Volum ,surface or sprite at the moment im using sprite what do you think the best would be ? |
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#5 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Well, for true 3D, you really want to have volume sprites since the other options merely fake it somewhat. However, you'll pay the price in much elongated render times...
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