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#1 |
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Join Date: Apr 2003
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This is a little training/project I just started.
I will be posting the progress. Thanks for all comments
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Claudio www.kakosvideo.com |
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#2 |
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Join Date: Sep 2003
Location: Sweden
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what is Globe Clock, i am curius
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...Earth is a model and life is a render... |
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#3 |
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Join Date: Jan 2003
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probably a globe that doubles as a clock....although at the moment someone seems to have stolen the vitally important bit
![]() Good start so far...the black ring seems a bit bent at the lower end but otherwise no real complaints |
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#4 |
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I'm sorry, but I don't know how you call this....
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Claudio www.kakosvideo.com |
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#5 |
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Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
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Oh, yeah, that's a globe-clock alright! I don't know how else you'd possibly name that. Nice start.
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#6 |
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Two angles, front with glass and back with metal cover
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Claudio www.kakosvideo.com |
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#7 |
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Pardon my ignorance, but how do I make the render smooth? I did so many times but this time it doesn't work...
Under Surface Editor I have checked Smoothing.
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Claudio www.kakosvideo.com |
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#8 |
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subdevide it allitle more
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...Earth is a model and life is a render... |
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#9 |
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It works but deform the object.... I know that it's something about settings.... because it looks ok on Modelar.
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Claudio www.kakosvideo.com |
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#10 |
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Join Date: Dec 2003
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select metaform when you subdivide or in layout select the object press p and in the geometry tab set the render subpatch level to 6 or higher
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#11 |
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Thank you Morghen... that's it.... take a lool what it looks like so far...
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Claudio www.kakosvideo.com |
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#12 |
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Here is with some eviroment before I start working with the Clock face.
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Claudio www.kakosvideo.com |
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#13 |
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Location: Oregon
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Nice. Keep it up.
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#14 |
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I want to draw with PhotoShop the map that goes bihind the pointers, but I'd like to do with the exactly dimentions of the white object.
How can I find the dimentions I need?
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Claudio www.kakosvideo.com |
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#15 |
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Join Date: Jan 2003
Location: Sunbury, UK
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Your easiest option would be to maximize the view on the front of the face and then take a screen grab. You can then bring this into Photoshop to use as a background template and then map the resulting image back to your object using planar mapping (make sure to crop the screen grab to the exact area you need before saving it).
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