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#1 |
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Join Date: Sep 2003
Location: Oklahoma
Posts: 21
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i cant get rid of these stupid wrinkles can anyone help?
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![]() "Use no way as a way, No limitation as a limitation." - Bruce Lee 3D("The Ultimate Form Of Graphic Design :: The Greats=Lightwave, Maya, 3DSM, c4d, bryce"); Anime("The Greats=Naruto, Full metal Panic, Full Metal Alchemist, Tenjou Tenge, Samurai Deeper Kyo, Samurai Champloo, Gantz, Golden Boy, Yu Yu Hakusho, InuyashaThe Worst=Angel Sanctuary "); |
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#2 |
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Join Date: Jan 2003
Location: Sunbury, UK
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Its possible you've got some 2 point polys stuck in your mesh. Select them in the info window and delete them.
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#3 |
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If its not that - any chance of seeing a wire?
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#4 |
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i couldn't find any 2 point polys but im still a new and i dont know much about polys but i only have 3 and 4 point polys in it. and here is the wire frame --v
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![]() "Use no way as a way, No limitation as a limitation." - Bruce Lee 3D("The Ultimate Form Of Graphic Design :: The Greats=Lightwave, Maya, 3DSM, c4d, bryce"); Anime("The Greats=Naruto, Full metal Panic, Full Metal Alchemist, Tenjou Tenge, Samurai Deeper Kyo, Samurai Champloo, Gantz, Golden Boy, Yu Yu Hakusho, InuyashaThe Worst=Angel Sanctuary "); |
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#5 |
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OK, the wire shows you have points where 5 polys come into a single point. You need to get rid of these. The points in question have too great a weighting , thus sharpening the points/edges close to them.
Basically, all subpatched surfaces should have a total of pur patches to a point unless on a flat area otherwise there will be too great a weight added to the mesh at that point. |
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#6 |
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Location: Oklahoma
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ok i see what ur talking about thanx alot for the help im gonna try and fix it.
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![]() "Use no way as a way, No limitation as a limitation." - Bruce Lee 3D("The Ultimate Form Of Graphic Design :: The Greats=Lightwave, Maya, 3DSM, c4d, bryce"); Anime("The Greats=Naruto, Full metal Panic, Full Metal Alchemist, Tenjou Tenge, Samurai Deeper Kyo, Samurai Champloo, Gantz, Golden Boy, Yu Yu Hakusho, InuyashaThe Worst=Angel Sanctuary "); |
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#7 |
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Join Date: Sep 2003
Location: Singapore,
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All i can say is,,, Mark is right,,, And also,,, spin quads, and remember that you can merge some polys after a few times, They look like a square split up into 2 triangles. You have one there.
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#8 |
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Join Date: Jan 2003
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Switch to Flat Shade. You won't see the mistakes in that mode an I think you will not see them in the final render, too :>.
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#9 |
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Location: United Kingdom
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Hi,
I have a similar problem, I only just got Lightwave last weekend and I'm doing the head modelling tutorial. But i seem to be having a problem when I go into sub-patch mode it firstly says something about only 3 or 4 points, so I go back and and adjust it, like merge some points but then something weird happens when i go back to sub-patch mode. Can anyone help me? Thanks |
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#10 |
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Join Date: Sep 2003
Location: Oklahoma
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its just like mark said. u can't have more than 4 polygons touching. they can only make like and X, if you have the tips of 5 polygons coming to one piont then that will happen. when ur editng make sure your not in sub-patch mode for some reason it will mess up. so keep it in regular mode and make sure that no more than 4 polygons are are intersecting. im probable just gonna restart mine keeping that in mind. its just a pain in the butt. lol
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![]() "Use no way as a way, No limitation as a limitation." - Bruce Lee 3D("The Ultimate Form Of Graphic Design :: The Greats=Lightwave, Maya, 3DSM, c4d, bryce"); Anime("The Greats=Naruto, Full metal Panic, Full Metal Alchemist, Tenjou Tenge, Samurai Deeper Kyo, Samurai Champloo, Gantz, Golden Boy, Yu Yu Hakusho, InuyashaThe Worst=Angel Sanctuary "); |
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Thread | Thread Starter | Forum | Replies | Last Post |
How do you avoid "wrinkles" in SubPatch models? | drdoe | LightWave Basics | 6 | 08-04-2004 10:18 PM |
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