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#1 |
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Join Date: Jan 2003
Location: Besançon ( France )
Posts: 7
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hi,
![]() this is my first post here..... comments are welcome, of course ! i work actually, on teeth and eyes.... stef ![]()
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WebSite : http://st3f.free.fr/ ::the more I learn, the more I realize that I know nothing... |
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#2 |
Full Access Member
Join Date: Feb 2003
Location: UK
Posts: 20
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Very nice model, can't wait to see this textured.
Any chance of seeing some wireframe renders? Top job. |
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#3 |
Registered Member
Join Date: Jan 2003
Posts: 85
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awesome ears dude!!!
![]() ![]() v.
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let the 5th dimension rule... |
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#4 |
Full Access Member
Join Date: Jan 2003
Location: Besançon ( France )
Posts: 7
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thanks very much all ! :-)
i'm happy you like my Orc ! so , i tweak eyes ( less deep in the head ), a little percing... begin to make teeth..and add tear duct.. i should begin texturing very soon ![]() for texturing, i got a question : how make a 3D UV map, like in this tutorial http://www.menithings.com/How/TheFre...eak_UV_01.html i don't understand how to make with precision, the "3D UV".... thanks ! ![]()
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WebSite : http://st3f.free.fr/ ::the more I learn, the more I realize that I know nothing... |
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#6 |
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Join Date: Jan 2003
Location: Besançon ( France )
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et bien je ne sais pas trop comment il déplie sa forme en 3D..
si il fait tout à la main, poly by poly ou pts by pts, ça doit prendre 3 semaines !
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WebSite : http://st3f.free.fr/ ::the more I learn, the more I realize that I know nothing... |
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#7 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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very nice model Stef, great work. Cant wait to see it textured.
//Matt
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http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
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#8 |
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Join Date: Jan 2003
Location: Paris
Posts: 536
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Ok, I understand your problem Stef, Here is a translation for the others:
"Well, I don't really understand how he unwraped his model in 3d.. If he did it by hand, poly by poly or point by point, it would have taken 3 weeks !" Alors, oui, il l'a fait à la main et ca prend du temps. Il y a un tutoriel ici qui explique comment on le fait, just il faut l'appliquer à l'inverse (et il est gratuit en plus): http://simplylightwave.com/vip.shtml?tut=502
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My Site! |
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#9 |
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Join Date: Jan 2003
Location: Besançon ( France )
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ok thanks all !
![]() so, i prefer to "simply" use an UV mapping !! ![]() i work on texturing now ![]()
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WebSite : http://st3f.free.fr/ ::the more I learn, the more I realize that I know nothing... |
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#10 |
Registered Member
Join Date: Jan 2003
Posts: 11
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Thats great.. have you started texturing it yet
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Memz is short for your daddy. =D |
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