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#1 |
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Join Date: Jan 2003
Location: Utah
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This is a dino I have been working on for a friend. We are looking to make it a bit of a cartoon style, so some of the exaggeration is intentional. Any comments and suggestions are more than welcome, and encouraged.
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#2 |
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Join Date: Jan 2003
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Very nice! Cant wait to see him textured
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#3 |
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Location: Utah
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Thanks Matt. You are the first person to give me anything positive. I know that it needs lots of work still, but it is nice to get some ego boosts. Thanks. I'll post again with an update as soon as I can.
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#4 |
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Amazing look. It looks highly realistic.
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#5 |
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love the shape of the feet and hands! arms to, head and tail end needs something, but its looking great
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#6 |
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Thanks Jonathan and Kevin.
I am still working on the head. I agree that it still needs work. I'm not sure about what to do with the tail. Does anyone have any sugesstions? |
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#7 |
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Maybe it's only too rigid. And it's pointing up too much; that's what I feel about the tail but the model is very good.
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#8 |
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Grazie buco.
If that is the case, it should look better when he is animated. But I will take a look and see if there is anything else I can do. I hope to have an update here in the next few days. And thank you all for your help so far. |
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#9 |
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Location: Utah
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I seem to be having "modeler's block". Nothing I do seems to turn out the way I want it to. I did add a tounge, remodeled the eyelids, and some other small things.
So I decided to play a little bit with some procedural textures, just to see what I could do with it. Let me know what you think. |
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#10 |
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Join Date: Mar 2003
Location: Canada
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Nice....are the back feet claws supposed to look that way?
That extended claw looks a little awkward. Bredro |
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#11 |
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Yes. Raptors have a raised toe that they use for slashing their prey.
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#12 |
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Ok. After how long of not working on it, I have found some inspiration to work on the dino again. I am still working on a UV texture for him, but right now just have procedurals. Any suggestions welcome.
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#13 |
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Join Date: May 2003
Location: Nebraska
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Wow that looks pretty cool
Hope he's not coming for me ![]()
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#14 |
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Join Date: Jun 2003
Location: Oregon
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You may want to play around with the shaders to make more of the cartoon look. I would make parts of his head a tad bit bumpier.
Great work. -Lvns |
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#15 |
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Location: Utah
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Thanks guys.
Leo, I had never even really thought about cel shading him at all. But I think that may be what it is missing. I will play around with it and post something new as soon as I can.
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