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Old 29-09-2004, 09:50 PM   #1
-Ravanelli-
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Default HDRi problem

Hi Im having a little problem when rendring with hdri .
Im using color map ,bump mp and specular map on the model.
GI with backdrop only ;Ambient 0% ;intensity 100% and RPE 6 x 18.Using a Hdri image for lighting with brightness 250%.
Anyone knows why there are those strange yellow points in the image?
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Old 29-09-2004, 11:37 PM   #2
Imhotep
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Your rays per evaluation are too low. You might also want to gently push up the ambient or other lights. Also, try lowering your HDRI intensity.
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Old 30-09-2004, 05:18 AM   #3
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thanks for the help imhotep, the points dissapeared.
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Old 04-10-2004, 06:24 AM   #4
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well here is the render ...its not the best and still needs a lot of work.
Radiosity ambient 0% background max rays(dont remember)
hdri image 250% and 1 light 50 %(white)
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Old 04-10-2004, 09:28 PM   #5
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Coming along nicely there though. Personally, I think the micro texture on the skin looks a little too scaled up - maybe scale it down by 1/2 again ??
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Old 06-10-2004, 04:59 AM   #6
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thanks for the comment mark ...ill do that.
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Old 10-10-2004, 09:06 AM   #7
philip
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to save render time try this:

1. in the image editor add a "full precision blur" to your HDRI
2a. reduce the rays per evaluation to 4x12
2b. check "shading noise reduction" in the global illiumination options
3. in your camera properties use enhanced low or medium AA, "adaptive" unchecked

this should reduce your render times significantly while preserving or even increasing render quality.
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Old 10-10-2004, 03:08 PM   #8
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awesome advice! I am testing it right now with my mclaren wheels... and i can already see it's much faster.
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Old 12-10-2004, 02:22 AM   #9
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You are right ,great advice philip.
Thanks
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