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Old 05-12-2004, 08:50 PM   #1
doublerr
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Post Dec/Jan - Noob - doublerr

erm....ok, decided to get some experience,it will be a challege for me.....
so..maybe gonna do some female character, tempo character should be night elf archer from warcraft.....
juz a try! hope i can do it!
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Old 06-12-2004, 09:27 AM   #2
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Good luck dude, enjoy the challenge.

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Old 06-12-2004, 09:38 PM   #3
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juz a basic shape of the model...
924 polygon.
http://server3.uploadit.org/files/ltsenc-lowpoly1.jpg
crits are welcome, thx :>

oh, wanna ask tat....UV mapping 1st before make it into triangle or triangle 1st then UV?

sorry for my poor english, thanks againnn

Last edited by doublerr; 06-12-2004 at 09:50 PM.
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Old 06-12-2004, 10:06 PM   #4
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looks pretty good! I'm sure on the UV mapping, but I did mine after i tripled stuff.

I dont think i've got any crits for you!
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Old 06-12-2004, 11:32 PM   #5
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nice, looks familiar, croteam tutorial?
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Old 07-12-2004, 12:25 AM   #6
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hehe,thanks... argh..UV!! gonna learn more abt it.....any intermediate lvl UV tutorial (for lightwave)?
croteam tutorial...? er...nop, juz box modelling it myself.....

thanks guys....

Last edited by doublerr; 07-12-2004 at 12:44 AM.
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Old 10-12-2004, 03:29 PM   #7
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hey guys..
wanna ask that can we use the 'pre-sets'(textures) in 3d software? (lightwave, not sure abt other software...)

oh,the character reference

http://server2.uploadit.org/files/ltsenc-ref.JPG

thankss a lot,

Last edited by doublerr; 11-12-2004 at 08:36 PM.
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Old 11-12-2004, 08:33 PM   #8
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hey guys
here's an update
http://server2.uploadit.org/files/ltsenc-re.jpg
poly 1344 poly
It's an unfinish modelling and textures model(eg. the armor and details for all the textures)

is it ok that i got quite a lot of texture's map(with alpha channel)? coz' due to this is my first time texturing for game-low poly character(as well as character) , currently i have 17 textures map....

comments and crits are welcome....
sorry again for my english
thanks ya...

Last edited by doublerr; 11-12-2004 at 08:38 PM.
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Old 11-12-2004, 09:30 PM   #9
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textures, a game would not accept lightwave textures as it is programaticaly added within the lightwave environment.

id try putting the texture on a large flat polygon, render this in bmp / we format you wan to use, then uv this onto the area of choice.

its the way id do it but there has to be a better way, anyone?

i like the model, and its recognisable.
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Old 11-12-2004, 10:24 PM   #10
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thanks
so the numbers of texture map doesn't matter?
and ...it mean that games engine can accept alpha channel?
thanks again....
sorry for my dumbness :p
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Old 11-12-2004, 11:25 PM   #11
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right, no presets. Alpha transparancy is fine.
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Old 14-12-2004, 04:14 AM   #12
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okok,thanks,
any crits please?
thanks
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Old 14-12-2004, 08:49 AM   #13
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Look good, try and paint some muscle defintion on her body and try reduce the grain.

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Old 14-12-2004, 01:34 PM   #14
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17 texture maps for a character is a bit too many. I'd recomend trying to condense that to 3.

Also, you're only about half-way through the minimum polycount. Lots more geometry could be added for details, definition, etc.

Keep it up!
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Old 14-12-2004, 02:25 PM   #15
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yeah i think mtmckinley ( is your real name Mike btw?? ) is right. especially the face could use some more detail!!

anyhow...looks great so far
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