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#1 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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erm....ok, decided to get some experience,it will be a challege for me.....
so..maybe gonna do some female character, tempo character should be night elf archer from warcraft..... juz a try! hope i can do it! |
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#2 |
Full Access Member
Join Date: Apr 2003
Location: Hampshire, UK
Posts: 362
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Good luck dude, enjoy the challenge.
Dae
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"I THINK, THEREFORE I AM" René*„escartes |
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#3 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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juz a basic shape of the model...
924 polygon. http://server3.uploadit.org/files/ltsenc-lowpoly1.jpg crits are welcome, thx :> oh, wanna ask tat....UV mapping 1st before make it into triangle or triangle 1st then UV? sorry for my poor english, thanks againnn Last edited by doublerr; 06-12-2004 at 09:50 PM. |
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#4 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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looks pretty good!
![]() I dont think i've got any crits for you! ![]() |
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#5 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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nice, looks familiar, croteam tutorial?
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#6 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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hehe,thanks... argh..UV!! gonna learn more abt it.....any intermediate lvl UV tutorial (for lightwave)?
![]() croteam tutorial...? er...nop, juz box modelling it myself..... ![]() thanks guys.... Last edited by doublerr; 07-12-2004 at 12:44 AM. |
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#7 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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hey guys..
wanna ask that can we use the 'pre-sets'(textures) in 3d software? (lightwave, not sure abt other software...) oh,the character reference http://server2.uploadit.org/files/ltsenc-ref.JPG thankss a lot, Last edited by doublerr; 11-12-2004 at 08:36 PM. |
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#8 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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hey guys
here's an update ![]() http://server2.uploadit.org/files/ltsenc-re.jpg poly 1344 poly It's an unfinish modelling and textures model(eg. the armor and details for all the textures) is it ok that i got quite a lot of texture's map(with alpha channel)? coz' due to this is my first time texturing for game-low poly character(as well as character) ![]() comments and crits are welcome.... sorry again for my english thanks ya... ![]() Last edited by doublerr; 11-12-2004 at 08:38 PM. |
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#9 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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textures, a game would not accept lightwave textures as it is programaticaly added within the lightwave environment.
id try putting the texture on a large flat polygon, render this in bmp / we format you wan to use, then uv this onto the area of choice. its the way id do it but there has to be a better way, anyone? i like the model, and its recognisable.
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#10 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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thanks
![]() so the numbers of texture map doesn't matter? and ...it mean that games engine can accept alpha channel? thanks again.... sorry for my dumbness :p |
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#11 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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right, no presets. Alpha transparancy is fine.
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#12 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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okok,thanks,
any crits please? thanks |
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#13 |
Full Access Member
Join Date: Apr 2003
Location: Hampshire, UK
Posts: 362
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Look good, try and paint some muscle defintion on her body and try reduce the grain.
Dae ![]()
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"I THINK, THEREFORE I AM" René*„escartes |
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#14 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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17 texture maps for a character is a bit too many. I'd recomend trying to condense that to 3.
Also, you're only about half-way through the minimum polycount. Lots more geometry could be added for details, definition, etc. Keep it up! |
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#15 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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yeah i think mtmckinley ( is your real name Mike btw?? ) is right. especially the face could use some more detail!!
anyhow...looks great so far |
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