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#1 |
Registered Member
Join Date: Aug 2004
Location: Belgium
Posts: 6
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hi, got a problem
I modeled a fatguy. I 'm ready to start rigging him. The problem is that I want to aply morph targets to the rotation of the bones. For instens that the fat of te armpit moves down over the belly of the charracter. I can do this with set driven keys for the heading of the arm. But when i move the arm in al directions of the rotation this can not be done with set-drivenkeys. So I want to know a way to connect morphs to channels of rotation "XYZ" and the amount that they rotate. For instans: aply morph "armpitfat", 0% to 100% to the heading of the upperarm between 0° and 90°. I whant to have more controle. Can anyone help me or direct me to interesting tutorials. |
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#2 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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#3 |
Registered Member
Join Date: Aug 2004
Location: Belgium
Posts: 6
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thanks i'll check it out
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#4 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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welcome.
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#5 |
Registered Member
Join Date: Aug 2004
Location: Belgium
Posts: 6
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euhm I checked it out. And the only problem now is that I don't do my bones with skelegons. Because of Gimbal-locks!!!
So i continued mu search and I Found an other way of doing it with lightwave 8. With soft FX and morph-linker-plus. This works well. But the only problem is that when I make an endo morph with Soft FX something funny happens, my figure tends to moves on the X-axis. And when I look, in modeler, at the morph I made than the whole figure is moved. I hope you understand what i'm saying. I did the tutorial smartskinning with LW8 on the Newtek site help? |
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