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Old 25-03-2005, 10:21 AM   #1
tomvangestel321
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Default bones & morphs

hi, got a problem

I modeled a fatguy. I 'm ready to start rigging him. The problem is that I want to aply morph targets to the rotation of the bones. For instens that the fat of te armpit moves down over the belly of the charracter. I can do this with set driven keys for the heading of the arm. But when i move the arm in al directions of the rotation this can not be done with set-drivenkeys.

So I want to know a way to connect morphs to channels of rotation "XYZ" and the amount that they rotate.

For instans: aply morph "armpitfat", 0% to 100% to the heading of the upperarm between 0° and 90°.

I whant to have more controle.

Can anyone help me or direct me to interesting tutorials.
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Old 25-03-2005, 02:44 PM   #2
kumar
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http://www.newtek.com/products/light...kin/index.html
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Old 25-03-2005, 03:27 PM   #3
tomvangestel321
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thanks i'll check it out
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Old 27-03-2005, 04:53 AM   #4
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welcome.
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Old 17-04-2005, 01:53 PM   #5
tomvangestel321
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Default problems

euhm I checked it out. And the only problem now is that I don't do my bones with skelegons. Because of Gimbal-locks!!!

So i continued mu search and I Found an other way of doing it with lightwave 8. With soft FX and morph-linker-plus. This works well. But the only problem is that when I make an endo morph with Soft FX something funny happens, my figure tends to moves on the X-axis. And when I look, in modeler, at the morph I made than the whole figure is moved.

I hope you understand what i'm saying. I did the tutorial smartskinning with LW8 on the Newtek site

help?
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