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Old 09-06-2008, 12:07 AM   #1
vampmaster
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Default modeling a banana.

I need to model a banana. I have no idea how to do that.

I tried starting with a capsule, and magnetic dragging.

I tried with a disk but no luck

What is the best way to do a banana?.

Thanks.
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Old 09-06-2008, 01:19 PM   #2
Fallenswordsman
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There are, as you know, many ways to skin a cat - depends on if you want one of those straight looking bananas or a curvy banana as well - I would use the disc tool but limit the number of sides right down - bananas don't tend to be round; they have flattish sides, so you may want to go for a disc with about six sides at first then extrude it along to make the banana shape then add details afterwards. Have you thought of scanning your banana first so at least you have a front and side projection to model to? Its always easier to model from a blueprint!
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Old 09-06-2008, 05:50 PM   #3
vampmaster
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Yes I have. I'm fairly new to lightwave 9.3, so I'm doing my first steps.

So far I have succeded in doing different things that doesn't require difficult modeling, but the banana strikes me as a difficult one, because of the curves.

I will try to continue as you say from pictures... after all you are right there is always more than one way to skin a cat (funny I always mention that when i'm teaching photoshop)...

I'll let you know how it works.
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Old 09-06-2008, 09:12 PM   #4
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Well if you want to post Work in Progress shots up here, I'm sure there are people very willing to help in whatever way they can - just try and keep things simple at first and then add detail once you've got the basic shape figured out. Best of luck.
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Old 01-07-2008, 04:58 PM   #5
irie_mc_bride
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I dont know if this helps but try starting off with a box. A banana has 4 sides. make sure you put 5 or 6 divisons on each side. This starts as the stem. Then extrude on whole side of the box with big long intervals about 10 times the taper it off. Then manually select the points of the main part and stretch them out.
Then use the bend tool to get some shape.
The model doesnt have to be good its the texture and color on it that will
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Old 02-07-2008, 03:31 AM   #6
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To be dead honest you were the most help so far. This was the kind of answer I was looking for.

I know it's silly but indeed what I needed was just this a hint of what we needed to do.

Ellit
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