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#1 |
Lifetime Member
Join Date: Jun 2009
Posts: 100
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In this five part series we take a project-based approach to using Bullet dynamics in LightWave by creating a sequence of four shots based on storyboards and concept art. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and deforming dynamics, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. After Effects is used for this, but you can use any program of your choice.
Bullet Intro for SimplyLightwave.com - YouTube The first three tutorials have just been released, and the final two will be out over the next couple of weeks. You can watch the tutorials through our new streaming platform (built on top of Amazon's content management system which ensures that you should always have speedy streaming), or download them the traditional way. ![]() Bullet Dynamics in LightWave 11.6 - Volume 1 Fracturing Objects In the first part we cover how to build and prepare objects for use with dynamics, and shatter them with Modeler's Fracture tool which accompanies Bullet dynamics. We set up a shot of a mug that is fractured by a bullet and then sent to Layout for a parts body simulation. ![]() Bullet Dynamics in LightWave 11.6 - Volume 2 Shell Bounce Shot In the second part we look at how to create the shot of a shell bouncing off the ground after a gun has been fired, using a rigid body simulation. We also cover the texturing and lighting of the scene, before setting up multipass rendering and compositing the final sequence in After Effects. ![]() Bullet Dynamics in LightWave 11.6 - Volume 3 Exploding Mug Shot In the third part we create a mixed simulation of the bullet hitting the mug which then explodes into shatter, using both rigid and parts body dynamics. We also look at how to match the shot angle and lighting of an object with a backing plate, before rendering out multiple passes such as shadow, depth and beauty for the full image sequence. This series is created by Jos Nathan and we hope you'll enjoy it. If you have any feedback or questions as you're going through this series, feel free to post it here! |
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#2 |
Registered Member
Join Date: Jun 2005
Location: Behind you
Posts: 5
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Sweet!; I really wish I could find time to eat all the stuff up. Too busy with Max and Unreal Engine 4 projects. Lightwave have been there for me since version 8....just can't seem to find space at the moment.
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