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#1 |
Full Access Member
Join Date: Jan 2003
Posts: 9
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i hope i don't screw up this question, but here goes..
I was wondering if i had a subpatched character that was rigged up and ready for animation would i have to make 2 copies of that object. 1 that was frozento be used for the MD cloth calculation, and another that was the real subpatched model that would be used for the final rendered animation, or would i just freeze the subpatch model and use that only?? i got an good understanding of MD for clothing thanks to your AWESOME tutorial, but i just wanted to know if there were any differences when i comes to animations such as a walk cycle, etc??? i hope i didn't confuse whoever dares to answer this question.. |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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I would be tempted to suggest keeping the two copies of the mesh (or use an object replacement script to substitute the subpatched object for the frozen one).
If you are deforming a frozen mesh, then no matter how hard you try you are still open to rendering errors from non-planar polygons as the thing moves (unless you triangulate the mesh - doubling the number of polys again). Subpatches of course don't suffer from this problem. |
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Thread | Thread Starter | Forum | Replies | Last Post |
New Tutorial and Tutorial Writer | Fallenswordsman | Members Lounge | 0 | 19-12-2006 05:08 PM |
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