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#1 |
Registered Member
Join Date: Feb 2003
Location: france
Posts: 96
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just playing with some boxes modeling in my freetime, nothing so original.
cheer |
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#2 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Can't believe I missed this one! Certainly looks a nice model. If you don't mind me asking, what approach did you take to modelling this? The mesh is nice and clean looking with some lovely little details.
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#3 |
Full Access Member
Join Date: Aug 2003
Location: Port Moody, BC
Posts: 82
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definitely well done, let's see some texturing now!
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#4 |
Registered Member
Join Date: Feb 2003
Location: france
Posts: 96
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thanks for your coment, this model is made with many boxes in the beginning, one for the nose, one for the body, I know that i can also use the Disc tool for that, but i prefer using a simple box. Cut the midle of the body to a second layer and move points, also subdivice the surface i need to make details etc.
sorry for my so bad explaination, using spline is also a great way to get a nice model, but I think seriouly that takes more time and the result has more polygons than a simple box modelling, what do you think about it? |
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#5 |
Registered Member
Join Date: Feb 2003
Location: france
Posts: 96
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these are the different boxe parts.
cheers |
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#6 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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That looks superb
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#7 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Looks, very nice,,, now for some textures.
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#8 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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great model!! i had tryed box modeling a couple of times, but i dont like it to model that way!!! if i should created your airplane i think i should start with a disc/cylinder!!!
anyhow!! looks great!!!! |
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#9 |
Registered Member
Join Date: Feb 2003
Location: france
Posts: 96
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first texture test.
cheers |
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#10 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Looks sweet already...
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#11 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Many thanks for the explanation of the modelling technique - I really like what I'm seeing here with the textures. This model has come together really nicely.
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#12 |
Full Access Member
Join Date: Jan 2003
Location: Australia
Posts: 109
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That is fantastic. I have no idea how to start on something like this using subpatch and a low poly count. My other question is how do you map it so tightly without deformation?
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Never under estimate the power of stupid people in large numbers! We rule the world you know... |
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#13 |
Registered Member
Join Date: Feb 2003
Location: france
Posts: 96
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missing time for a nice UV map, my way mapping is the planar map, one for the upper surface and so one. Everybody can do it right and that way is really simple.
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