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#76 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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i haven't seen that thing i will go and take a look
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#77 |
Full Access Member
Join Date: Oct 2003
Location: UK
Posts: 190
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here i had the link in an email
http://www.cgnetworks.com/challenge/...sh/winners.php i think it deserved to win its amazing
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#78 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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nice one spike!! is your whole dinosaur exist in one UV?? or did you textured it in several parts???
for example: one for the legs, one for the body, one for the head and so on!! i would like to know!! thank you!! |
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#79 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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thats where ZBRUSH comes in handy you paint on the model in real time so you can paint a little bit rotate it paint a bit more then export it as all one UV map back into lightwave check it out
www.pixologic.com |
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#80 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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update on the texturing only been able to work on it for 30 mins so this is what i got
i have scrapped the burnt look as it wasn't going where i wanted it but never fear ![]() http://www.wakehosting.com/upload/fi.../render_36.jpg link if you can't see the picture http://www.wakehosting.com/upload/fi.../render_36.jpg please also check my website out at www.freewebs.com/robsanimate thanks Rob |
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#81 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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looking forward to ur dino modifications!!!!
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#82 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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update on the texturing
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#83 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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small update on the texturing brought it back into lightwave and just did a quick render with my bump map
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#84 |
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Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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and heres a shot of my texture as it looks now thank god i can paint on the model and not on this
![]() Last edited by sspikedudley; 18-09-2004 at 07:51 PM. |
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#85 |
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Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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well finally i got back to this after some heavy hours at work and starting back at college this is going to have be completed in the next few days as i have some freelance work coming in to work on
here he is without any modification |
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#86 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
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Looks great spike good work
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#87 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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good job SSpike!!! The fingers of the raptor don't really seem right, or maybe its the nails....
Other than that, keep it up!!! |
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#88 |
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Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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i think your are referring to the white bit of the hand on the background it blends in a bit does they look better with this background on
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#89 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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heres some modification more to come later
thanks Rob |
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#90 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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some G2 modifications and bump map added
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