Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 06-03-2003, 02:15 AM   #1
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default USS Defiant

USS Defiant from Star Trek DS 9! Model is incomplete. Will finish soon! I hope!
Attached Images
File Type: jpg uss defiant.jpg (306.0 KB, 516 views)
Nail is offline   Reply With Quote
Old 06-03-2003, 02:42 AM   #2
TheEndless
Full Access Member
 
TheEndless's Avatar
 
Join Date: Jan 2003
Posts: 31
Default

Very clean mesh! Looks a little high on poly count, but great work!
__________________
I reach into the pouch and I touch the sand. I sift it through my fingers. Feel each grain of it,
inexhaustible. Endless. Like myself, like the few others of my kind. Endless.
- Morpheus, "A Hope In Hell"
TheEndless is offline   Reply With Quote
Old 06-03-2003, 07:02 AM   #3
DigiMatt
Super Moderator
 
DigiMatt's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
Default

looks very nice so far Nail, good attention to detail keep it up
__________________
http://www.digitalmagic.se
mattias@digitalmagic.se
icq:1687432
msn: eternal_e@hotmail.com
DigiMatt is offline   Reply With Quote
Old 06-03-2003, 03:51 PM   #4
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Very nice!
Can we see an unfrozen wire frame?
__________________
My Site!
Kvaalen is offline   Reply With Quote
Old 06-03-2003, 04:58 PM   #5
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default High Poly count

The model is not frozen! High poly count for the amount of the detail that I will use later. Plus the screen save made the lines to thick. Oslo the model is not hacked, was built using splines. I do not use nor support Hacking. "Drills and Booleans". I study the models geometry first. Then use splines to create one unified mesh. Just Look at the Philip's Stratocaster Tutorial. The amount of Poly his using is olso very High. When I built my models I consider the shots that it will be rendered at, such as Close and Clean or Fast and Blurry, Game or Movie Res. Hacking thinks away is not the way the models should be built. Here some more shots of the Defiant. Pleese Note: some thinks are not attached yet and the model is incomplite!
Thanks All!
Attached Images
File Type: jpg bottom front wire.jpg (630.3 KB, 468 views)
Nail is offline   Reply With Quote
Old 06-03-2003, 05:00 PM   #6
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default

More shots
Attached Images
File Type: jpg bottom front.jpg (307.2 KB, 399 views)
Nail is offline   Reply With Quote
Old 06-03-2003, 05:02 PM   #7
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default

Front Top
Attached Images
File Type: jpg front close wire.jpg (454.1 KB, 383 views)
Nail is offline   Reply With Quote
Old 06-03-2003, 05:03 PM   #8
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default

Top Front
Attached Images
File Type: jpg front close.jpg (289.2 KB, 338 views)
Nail is offline   Reply With Quote
Old 06-03-2003, 05:23 PM   #9
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Just out of interest, what exactly is the polycount on that?
Mark is offline   Reply With Quote
Old 06-03-2003, 06:58 PM   #10
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Wow, it's soo cool!
I thought it was a Layout wireframe (Layout freezes subpatches) but it's really cool if it was done with splines
It is still subpatched tough right? (some of it)
I love the detail, very well done.
__________________
My Site!
Kvaalen is offline   Reply With Quote
Old 07-03-2003, 03:48 AM   #11
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default

My thanks to all of you!
Nail is offline   Reply With Quote
Old 12-03-2003, 07:16 AM   #12
Nail
Full Access Member
 
Nail's Avatar
 
Join Date: Feb 2003
Posts: 206
Default Help!

Any body here know how to create the engine glow FX such as this one! Me and Layout don't get along to well. Texturing and Lightning is a mystery to me.
Sorry for the poor quality picture.
Attached Images
File Type: jpg glow.jpg (31.4 KB, 272 views)
Nail is offline   Reply With Quote
Old 12-03-2003, 09:25 AM   #13
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Yep - check out this page - should be just what you need...


http://www.meshweaver.com/htm/t_spacecraftthrusters.htm
Mark is offline   Reply With Quote
Old 12-03-2003, 05:41 PM   #14
quaoar
Full Access Member
 
quaoar's Avatar
 
Join Date: Jan 2003
Location: Ottawa
Posts: 365
Default

OMG!!! that is one slick looking model! I can't wait to see more!
quaoar is offline   Reply With Quote
Old 12-03-2003, 11:17 PM   #15
Jonathan
Registered Member
 
Join Date: Jan 2003
Posts: 25
Default

That is just amazing!!!!
__________________
The Infamous Mad_Wookie from Sb.com SP33 and Renderosity.com

ICQ: 165758694
YM:jm_preiss
AIM:JediMasterPreiss


Jonathan is offline   Reply With Quote
Reply


Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */