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Old 11-02-2003, 06:27 PM   #16
DigiMatt
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Awesome Kvaalen, how did you position all the fighters? not one by one I hope :p

//Matt
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Old 11-02-2003, 06:42 PM   #17
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No, no, not one by one (It would take longer to do that than to render :p).

I used particles with a wind effecter (direction set to path), and then used the FX linker.
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Old 11-02-2003, 06:53 PM   #18
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phew.. I thought it was something like that.. well its looks very cool no matter how its done..

good work
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Old 11-02-2003, 10:56 PM   #19
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Here is a test I did to see if it was worth while putting a shattering building in the scene. I don't think so but still I'll show it.

Sorry if I didn't take the time to do a proper render, the test was to make the building shatter nicely (which I think I accomplished), not to make a nice render.

Imagine being under one of those falling pieces. :p

It is about 1 Mb, C&C are welcomed.
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File Type: zip buildingexplode.zip (1.02 MB, 22 views)
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Old 11-02-2003, 11:09 PM   #20
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looking very good!!
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Old 12-02-2003, 08:16 AM   #21
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Kvaalen,

Nice. Did you slice and hand animate that or use Kaboom?

For some added realism, I'd maybe look at adding some secondary bounces to the pieces of the building (well the smaller ones at least), and adding some roll to the larger chunks as they land since all the parts simply stop dead when they hit the groundplane.
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Old 12-02-2003, 09:21 AM   #22
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Thanks Guys!
Mark, I once (along time ago) tried using Kaboom but it didn't work, it gave me some sort of stupid error, so I emailed the guy who told me that that error was because I hade different languages on my computer instead of just english (and that happens only with Windows XP). The problem is that I need the other languages so I gave up on Kaboom.

This explosion was made with the plugin called SG_Explosion2 .
It's an awsome, simple, free, easy... plugin, and it gives you the resaults in real time.
Here is the link for it:
http://www.informatik.hu-berlin.de/~...ploMain_e.html
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Old 12-02-2003, 09:40 AM   #23
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I just looked at the plugin again and I couldn't find anything that can make the pieces roll.
The pieces are supposed to fall and stick into the grass but I agree the smaller pieces should roll a bit. If you notice though the particles roll.

I updated the explosion a little, I made it in such a way that a little bit of the base still stays. I don't think it is worth uploading unless some one really wants to see it.

You should be getting un update soon.
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Old 12-02-2003, 01:18 PM   #24
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Thanks for the link Kvaalen.

Just DLd it now. When I get a chance - time for a play
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Old 12-02-2003, 04:24 PM   #25
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Np, Mark.

Here is the way the hills will look, they will be farther away and smaler which will make them look a little better.
No snow since it is during the summer. :p

C&C are welcomed.
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Old 12-02-2003, 04:46 PM   #26
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Up close, they seem to look a little grainy, but if they're going to be smaller in the final composition I guess they'll look pretty cool.

And it's nice to see a skytracer sky here that isn't a sunset for a change
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Old 12-02-2003, 06:37 PM   #27
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Thanks Mark,
That is no Skytracer, that is a texture enviornment taken from SkyGen. :p
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Old 12-02-2003, 10:10 PM   #28
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I tried to put the mountins in the background, still not satisfied.
I tried making them bigger, smaller, less/more fog... but something just doesn't look right.

I took out the spaceships temporarly.

Well anyway, here it is, tell me what you think.
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Old 13-02-2003, 12:37 AM   #29
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Kvaalen,

It's looking really good.

I'd like to see some more variation in the cornfields (either some hedges, tractor lines, small farmsteads or highways) and agree that some sort of horizon is needed.

Why not post a render with the mountains to show us all what it looks like. At least that way we can crit.
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Old 13-02-2003, 12:40 AM   #30
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Actually, I've just taken another look at the render, and see the mountains in the background (missed them before since I've been out for a few beers tonight)...

I'd maybe try a couple of things.
  • Move the horizon down some
  • Put some hills in before the mountains (just try flattening the mountains - fog should do the rest)
  • Raise the camera aspect some
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