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Old 30-09-2004, 07:04 PM   #16
morghen
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umm....i'd do her allright

seriously dude....this is realy good work ! keep up....for the hair i expect MeshPaint since all the model is so highpoly...right ?
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Old 30-09-2004, 07:40 PM   #17
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The hair is going to be done in Sasquatch long hair mode. The hard part will be "braiding" all the path splines.
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Old 01-10-2004, 10:41 PM   #18
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I'm still tweaking the hair, but this is what I have so far.
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Old 02-10-2004, 06:59 AM   #19
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Coming along nicely - the hair certainly matches the rest of her. Eyes are slightly lifeless looking at the mo but I know this isn't a full out rendered/textured model yet.
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Old 03-10-2004, 02:23 AM   #20
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Default almost done

Hands are done, fixed the eyes, hair finished. Just rigging and a few endomorphs and I can wrap this one up.
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Old 04-10-2004, 01:51 AM   #21
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edit: fixed yet again
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Last edited by envious; 05-10-2004 at 06:33 AM.
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Old 05-10-2004, 08:18 PM   #22
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The chain mail texture over her right shoulder gets stretched, so I need to fix that. Other than that, rigging went smoothly.
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Old 05-10-2004, 09:55 PM   #23
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NICE!!!!:tup:
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Old 06-10-2004, 05:15 AM   #24
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Here is a composite with my lion I made not too long ago. I was going to have him be her companion, like in that Beastmaster movie that guy had the panther with him. I'm still mulling over how to fix the shoulder mail stretch issue, so for now it's not following the bones at all.
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Old 06-10-2004, 07:21 AM   #25
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Definitely looking very nice! The lion looks good with her.
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Old 06-10-2004, 12:41 PM   #26
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Talking just too good to be true :)

well by just seeing this , i could say this is everything i want to learn in 3d , but then again, i would like to know how you started to build this character ? you bought tutorials from this site ? cause this is just too good to see

i like the cloth's realism and so , crap i'll just go on dreaming then
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Old 06-10-2004, 06:41 PM   #27
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Thanks, I'm glad you like it. No, I haven't used any tutorials from this site. It's really just self-taught techniques I've picked up from each project and applying that knowledge to the next one. For specific techniques (how to do HDRI, for example) there are a few good websites that offer all kinds of tips and tricks for different topics. So on my last character, Conan, I used a new rigging system that worked out much better than my previous rigs, so I brought that knowledge into this project. And from this project I learned that high resolution textures are worth the effort, so I'll bring that into the next one and so on. It's a progression.
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Old 06-10-2004, 07:46 PM   #28
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take a look at the picture posted before the last one...her right elbow seems to need a litle bit of work


I'm curious abt the material on her pants....can you throw a hint f how you did it? or its a texture ? i'm trying to obtain smth like that using procedurals.

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Old 07-10-2004, 01:12 AM   #29
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The elbow has been fixed. The cause of the problem was that I mistakenly set the forearm to use IK on heading and pitch when it should only be on one axis and not both. Because it was rotating on that 2nd axis it messed up the joint bend.

The leather pants is a big high resolution image that I put together. I took the left and right side of the pants independently and used Unwrap to "unroll" the geometry so I could paint on it. In the color channel, on top of the color map, I have a Turbulence procedural at 50% opacity, 75% contrast, multiply transfer mode. The colors are black and a brown close to the brown in the texture itself. On the diffuse channel I have it set to the color texture at 5%. For bump I again use the color map with a Crumple procedural on top set at 1mm size. Spec is 20%, gloss 80%. Finally there is a velvet shader applied.
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Old 07-10-2004, 06:05 AM   #30
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That's amazing!!!!
Excellent work!!!
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