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Old 05-12-2004, 07:20 PM   #16
Zeeman
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oops forgot the pic....
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Old 05-12-2004, 07:23 PM   #17
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a wire, you can try to compare this with the other wire...
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Old 05-12-2004, 10:02 PM   #18
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Looking good Zeeman, is he rigged or did you model him in his position.

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Old 06-12-2004, 01:16 AM   #19
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Hey Dae, i didn't rig this fella, i'm too lazy to do that...lol

Here's just some UV tests...
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Old 06-12-2004, 03:18 AM   #20
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It looks like you're far below the polycount limit. You might could use some to smooth some of those curves.

Nice job so far!
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Old 06-12-2004, 07:08 PM   #21
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lol cool, are you going to make ratchet too?
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Old 06-12-2004, 10:19 PM   #22
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thanks guys!

Since i still have a whole bunch of poly's to spare, yes, I'll go around rounding off some sharp areas...

I dont think i'm gonna make Ratchet... I could make some one of the guns from the game to go along with him with some smoke coming out of it, or just lying on the ground
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Old 09-12-2004, 07:21 AM   #23
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sweet maybe use some bump maps
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Old 09-12-2004, 09:46 AM   #24
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could do with a specular map to, also make a dirty colour map as well, so you go from a clean dude at the begining of the level to a dirty dude at the end of the level.

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Old 09-12-2004, 11:31 PM   #25
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Thanks for the suggestions, i'll try to do those as soon as i can redo my textures!!!! D-OH!!! i'll just have to start my textures again...

But i'll get cracking as soon as possible and come up with some mean crazy and dirty looking textures, also with a little spec. somewhere.

A question:
Am i allowed to use any kind of glow etc. for my model (eyes and the red light on his head)???
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Old 10-12-2004, 12:20 AM   #26
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u cud always fake a glow with transparent pollygons
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Old 10-12-2004, 12:27 AM   #27
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Originally posted by puppet
u cud always fake a glow with transparent pollygons
:tup:
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Old 11-12-2004, 08:12 PM   #28
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okay, new textures. I tried to make him as dirty as possible. I'll give a few more shots as some specular maps....
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Old 11-12-2004, 08:47 PM   #29
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hey, it's cool
what kind of dirty is it? dirt or rusty?
maybe...more dirty? juz my 20 cents..
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Old 12-12-2004, 12:08 AM   #30
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i'm not exactly sure... lol. I just tried... well... random stuff.

I dunno if i should make him rusty or just a little dirty??? Any ideas?
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