05-12-2004, 07:20 PM | #16 |
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oops forgot the pic....
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05-12-2004, 07:23 PM | #17 |
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a wire, you can try to compare this with the other wire...
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05-12-2004, 10:02 PM | #18 |
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Looking good Zeeman, is he rigged or did you model him in his position.
Dae
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06-12-2004, 01:16 AM | #19 |
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Hey Dae, i didn't rig this fella, i'm too lazy to do that...lol
Here's just some UV tests... |
06-12-2004, 03:18 AM | #20 |
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It looks like you're far below the polycount limit. You might could use some to smooth some of those curves.
Nice job so far! |
06-12-2004, 07:08 PM | #21 |
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lol cool, are you going to make ratchet too?
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06-12-2004, 10:19 PM | #22 |
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thanks guys!
Since i still have a whole bunch of poly's to spare, yes, I'll go around rounding off some sharp areas... I dont think i'm gonna make Ratchet... I could make some one of the guns from the game to go along with him with some smoke coming out of it, or just lying on the ground |
09-12-2004, 07:21 AM | #23 |
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sweet maybe use some bump maps
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09-12-2004, 09:46 AM | #24 |
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could do with a specular map to, also make a dirty colour map as well, so you go from a clean dude at the begining of the level to a dirty dude at the end of the level.
Dae
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09-12-2004, 11:31 PM | #25 |
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Thanks for the suggestions, i'll try to do those as soon as i can redo my textures!!!! D-OH!!! i'll just have to start my textures again...
But i'll get cracking as soon as possible and come up with some mean crazy and dirty looking textures, also with a little spec. somewhere. A question: Am i allowed to use any kind of glow etc. for my model (eyes and the red light on his head)??? |
10-12-2004, 12:20 AM | #26 |
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u cud always fake a glow with transparent pollygons
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10-12-2004, 12:27 AM | #27 | |
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11-12-2004, 08:12 PM | #28 |
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okay, new textures. I tried to make him as dirty as possible. I'll give a few more shots as some specular maps....
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11-12-2004, 08:47 PM | #29 |
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hey, it's cool
what kind of dirty is it? dirt or rusty? maybe...more dirty? juz my 20 cents.. |
12-12-2004, 12:08 AM | #30 |
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i'm not exactly sure... lol. I just tried... well... random stuff.
I dunno if i should make him rusty or just a little dirty??? Any ideas? |
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