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#16 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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oops forgot the pic....
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#17 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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a wire, you can try to compare this with the other wire...
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#18 |
Full Access Member
Join Date: Apr 2003
Location: Hampshire, UK
Posts: 362
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Looking good Zeeman, is he rigged or did you model him in his position.
Dae ![]()
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"I THINK, THEREFORE I AM" René*„escartes |
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#19 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Hey Dae, i didn't rig this fella, i'm too lazy to do that...lol
![]() Here's just some UV tests... |
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#20 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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It looks like you're far below the polycount limit. You might could use some to smooth some of those curves.
Nice job so far! |
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#21 |
Full Access Member
Join Date: Oct 2003
Location: UK
Posts: 190
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lol cool, are you going to make ratchet too?
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#22 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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thanks guys!
![]() Since i still have a whole bunch of poly's to spare, yes, I'll go around rounding off some sharp areas... I dont think i'm gonna make Ratchet... I could make some one of the guns from the game to go along with him with some smoke coming out of it, or just lying on the ground ![]() |
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#23 |
Full Access Member
Join Date: May 2004
Location: USA, Texas
Posts: 110
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sweet maybe use some bump maps
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#24 |
Full Access Member
Join Date: Apr 2003
Location: Hampshire, UK
Posts: 362
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could do with a specular map to, also make a dirty colour map as well, so you go from a clean dude at the begining of the level to a dirty dude at the end of the level.
Dae ![]()
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"I THINK, THEREFORE I AM" René*„escartes |
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#25 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Thanks for the suggestions, i'll try to do those as soon as i can redo my textures!!!! D-OH!!! i'll just have to start my textures again...
![]() But i'll get cracking as soon as possible and come up with some mean crazy and dirty looking textures, also with a little spec. somewhere. A question: Am i allowed to use any kind of glow etc. for my model (eyes and the red light on his head)??? |
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#26 |
Full Access Member
Join Date: Oct 2003
Location: UK
Posts: 190
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u cud always fake a glow with transparent pollygons
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#27 | |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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#28 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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okay, new textures. I tried to make him as dirty as possible. I'll give a few more shots as some specular maps....
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#29 |
Registered Member
Join Date: Dec 2004
Location: malaysia
Posts: 20
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hey, it's cool
what kind of dirty is it? dirt or rusty? maybe...more dirty? juz my 20 cents.. ![]() |
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#30 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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i'm not exactly sure... lol.
![]() I dunno if i should make him rusty or just a little dirty??? Any ideas? ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
Nov / Dec - noOb - Zeeman | Zeeman | Previous Challenges & Competitions Area | 21 | 15-11-2005 11:41 PM |
July/Aug - nOOb - Zeeman | Zeeman | Previous Challenges & Competitions Area | 21 | 15-07-2005 12:01 PM |
Mar/Apr - Noob - Zeeman | Zeeman | Previous Challenges & Competitions Area | 16 | 19-03-2005 10:56 AM |
Oct / Nov - noob - Zeeman | Zeeman | Previous Challenges & Competitions Area | 9 | 11-10-2004 08:46 AM |
June - noob - Zeeman | Zeeman | Previous Challenges & Competitions Area | 50 | 30-06-2004 01:55 PM |
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