Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 14-07-2005, 10:21 PM   #16
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

Thanks Zeeman, I'll leave it like that for now, and tweak it later if I need to. The next thing I want to do is trees. I might not need leaves on them, if they are dead trees it would be a little scarier, don't you think? I don't know how many there should be, either. Here is a description of the scene I have in my head: The silhouette of the dock coming from the left in the distance, on a glassy lake. Around the lake some trees (leaves or no leaves?). I want a thin layer of fog over the lake, and fireflies above that. And to top it all off, the moon in the sky above.
My main focus right now is the trees, let me know what you think I should do.
pianoman is offline   Reply With Quote
Old 15-07-2005, 02:11 AM   #17
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

I did a little texturing on the dock, here's the picture. I still need some advice on trees, if anyone has any.
Attached Images
File Type: jpg mossy dock 1.jpg (66.2 KB, 148 views)
pianoman is offline   Reply With Quote
Old 15-07-2005, 09:17 AM   #18
Sharp
Registered Member
 
Join Date: Aug 2003
Location: UK
Posts: 300
Default

good progress. maybe could do with abit more texture.

about the trees iv not really done many but i think the best way is to use a transparency map to display the leaves etc.
if its a distant tree then id just do two polygons in a cross with the transparency displaying the leaves.
Sharp is offline   Reply With Quote
Old 15-07-2005, 11:55 AM   #19
Galo
Registered Member
 
Join Date: Jul 2004
Location: Holland
Posts: 13
Default

Looking awesome, keep e'm comming !!
Galo is offline   Reply With Quote
Old 15-07-2005, 01:54 PM   #20
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default

Good progres, the dock has alot of character now,

As for the leaves use a flat rectangle divided a few times and give it some shape. then make a clip mask in the shape of a leaf, aply it to the surfce and us should pretty much have it be sides the texture.

Ryan
Ritual is offline   Reply With Quote
Old 15-07-2005, 06:00 PM   #21
colto
Registered Member
 
colto's Avatar
 
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
Default

or if you want to preserve the poly count use a regular flat rectangle and apply the picture of the leaf and use an alpha map for the transparent parts.
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible.


colto is offline   Reply With Quote
Old 16-07-2005, 05:06 AM   #22
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

I actually came up with an idea for the trees. I think I'm going to have only one tree, actually, and it will be growing out of the water, and the branches will look like creepy hands reaching out in all directions. I don't think I'll need leaves, it would look better without them I think. I could have some vines growing on the tree though, that would look cool. Let me know what you think.
pianoman is offline   Reply With Quote
Old 17-07-2005, 05:52 PM   #23
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

here is my start on the tree. It's not much, but comment on it if you'd like. I want the fingers to be more pointy at the knuckles, but I need to use subpatches too. How do I do that? Just alter the weight map with airbrush?
Attached Images
File Type: jpg tree 1.jpg (24.4 KB, 108 views)
pianoman is offline   Reply With Quote
Old 17-07-2005, 07:00 PM   #24
colto
Registered Member
 
colto's Avatar
 
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
Default

You really need to thicken up the branch where it exits the tree. It looks like it would just snap with the weight of that "hand". Think about how your arm looks it starts big and gets smaller as you get closer to your hand/wrist.
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible.


colto is offline   Reply With Quote
Old 19-07-2005, 05:21 AM   #25
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

I did some more work on the tree, here's the picture. I'm going to have fines growing on it, and maybe some smaller hands sprouting in various places. Let me know what you think
Attached Images
File Type: jpg tree 2.jpg (34.9 KB, 87 views)
pianoman is offline   Reply With Quote
Old 19-07-2005, 05:37 AM   #26
doosterproductions
Registered Member
 
doosterproductions's Avatar
 
Join Date: Apr 2004
Posts: 58
Default

I really like what you have done it looks AWESOME:attn:! The tree idea is very cool. Can't wait to see more. Keep up the awesome work.
doosterproductions is offline   Reply With Quote
Old 19-07-2005, 06:23 AM   #27
equinox
Full Access Member
 
equinox's Avatar
 
Join Date: Apr 2003
Posts: 119
Default

wow thats a creepy looking tree.i think if i came across a tree like that in the dark woods i think i would crap myself lol.keep up the good stuff man
equinox is offline   Reply With Quote
Old 20-07-2005, 07:54 PM   #28
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

Here is a basic - very basic - layout of my scene. I just wanted to get a feel for how it would look. I'm going to add more "arms" to the tree, put some vines growing on it, make fog over the lake, have a night sky with moon and stars, and put grass on the land around the lake.
Attached Images
File Type: jpg basic layout.jpg (48.4 KB, 72 views)
pianoman is offline   Reply With Quote
Old 20-07-2005, 10:45 PM   #29
doosterproductions
Registered Member
 
doosterproductions's Avatar
 
Join Date: Apr 2004
Posts: 58
Default

Looking sehr gut pianoman. I like the layout and look forward to the finished product. Keep up the schwepps work. Peace!
doosterproductions is offline   Reply With Quote
Old 21-07-2005, 02:02 PM   #30
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default

Looks like the scene is coming togather, I think you really need to work on the compition thou. move the camera so that or main objects take up more of the frame.

Ryan
:beer:
__________________
Click here to visit my thread


Ritual is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
July/Aug - Noob - Colto colto Previous Challenges & Competitions Area 23 21-07-2006 02:06 PM
Sept/Oct - Noob - pianoman pianoman Previous Challenges & Competitions Area 8 18-09-2005 04:59 PM
Aug - Noob - Pianoman pianoman Previous Challenges & Competitions Area 13 13-07-2005 09:11 PM
July Noob Noratio Noratio Previous Challenges & Competitions Area 43 01-08-2004 04:53 AM
July - Noob - ShadowFox ShadowFox Previous Challenges & Competitions Area 4 03-07-2004 09:14 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */