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#16 |
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Join Date: Nov 2004
Posts: 127
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I like the detail you put into it.....
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#17 |
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Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
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Thanks, I really have to get back to it and finish, I'm rendering a video clip right now of a spaceship corridor where it's a bad day at the office and there is a leak that has sprung.
My problem is I'm like a kid in a candy store and I go running from one idea to another and I don't spend the time to fully finish out a project. I have scores of little projects lying half finished clogging up my hard drive and I always think, I'll get back to that in a few days, but never manage to do it.
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#18 |
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Join Date: Nov 2004
Posts: 127
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it will be nice to see your current animation clip in the corridor....
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#19 |
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Location: Northern Indiana
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This is a still shot, I am thinking of spicing it up a bit with some rolling fog near the florr and probably pumping up the leak a bit.
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#20 |
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Join Date: Nov 2004
Posts: 127
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looks good to me any rough animation yet....
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#21 |
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Join Date: Jul 2004
Location: Northern Indiana
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Hi, as far as animation, I just have camera moves and particle F/X, no character animation - yet.
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#22 |
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Join Date: Nov 2004
Posts: 127
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for real quick renders i save preview with vpr on saves a tone of time....
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#23 |
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Location: Northern Indiana
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Yeah, I use it a lot too, but I have found that it still doesn't give the good final render which is where you spend the most time tweaking the image with.
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