Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 13-02-2003, 04:07 AM   #31
TheEndless
Full Access Member
 
TheEndless's Avatar
 
Join Date: Jan 2003
Posts: 31
Default

I'd like to see some more variation in the cornfields (either some hedges, tractor lines, small farmsteads or highways)
Two words: Crop Circles
__________________
I reach into the pouch and I touch the sand. I sift it through my fingers. Feel each grain of it,
inexhaustible. Endless. Like myself, like the few others of my kind. Endless.
- Morpheus, "A Hope In Hell"
TheEndless is offline   Reply With Quote
Old 13-02-2003, 08:03 AM   #32
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Thanks for the ideas guys, the problem is that that was supposed to be dryed up grass .
Do you think it would look better if it looks more like a corn field?
I agree that it is too continuess and needs something.
I like the idea of crop circles and a farmstead.

Mark: I'll try your tips soon and post un update, thanks.
Kvaalen is offline   Reply With Quote
Old 13-02-2003, 10:01 AM   #33
ArlenT
Registered Member
 
Join Date: Feb 2003
Location: London
Posts: 12
Default

Hey Kvaalen,

This scene is *really* coming together well, the ships remind me a little of the style of those featured in the "V" tv series - remember that one? Definitely looking forward to seeing more of the scene. Good luck
__________________
- deserve's got nothing to do with it -
ArlenT is offline   Reply With Quote
Old 13-02-2003, 10:23 AM   #34
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

yeah, good suggestions by Mark!

try to move the camera a bit lower and angle it up so the horizon is at 1/3 of the frame. (for added drama you could even bank teh camera a bit)

try using a widescreen aspect.

concerning the fog: it starts to far right now; you can really see the beginning of the fog in th city.
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 13-02-2003, 01:01 PM   #35
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Thanks for all the comments, ideas, suggestions... I appreciate them all.

Endless: I don't think I want to add crop circles after all since it is grass and not corn. I could say it is wheat, what do you guys think?

Arlent: Thanks. I don't remember any "V" tv series, when was that?

Philip: Yeah, I did what Mark said, I hope it is better now (Thanks, mark).
I made it wide screen now, and I agree the fog wasn't very good on the city, how is it now?
BTW, can you tell us what are the things that give a higher ranking? (Like making it all in LW...)

I added some hills before the mountains.
I added a tree, and I am thinking of adding a small shack next to it. Tell me what you think. (Don't worry, I'm not going to make it into a sunset scene with a fence. :p)

The mountains and hills used to be in seperate scenes, then I composited them together and used them as a backdrop. The idea was to save on rendering time, but the fog just didn't look right. So now I have them all in one scene and I hope it looks better.

So here is the update.
Attached Images
File Type: jpg layout6.jpg (193.0 KB, 108 views)
Kvaalen is offline   Reply With Quote
Old 13-02-2003, 06:57 PM   #36
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Kvaalen,

That is really coming together now. Can't wait to see a fully completed shot with the ships and all...
Mark is offline   Reply With Quote
Old 13-02-2003, 11:31 PM   #37
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Thanks Mark. I can't wait either. :p

Here is an update on the fighter, I added detail to the guns and played a little with the textures (all gradients and procedurals).
I couldn't think of a better color so I chose red, anyone have an idea for a better color?

I'll be adding many more textures, I'm hoping to keep it all proedurals and gradients.
I also need to add more detail to those wings (I can't think of anything better to call them) and to the top.
Attached Images
File Type: jpg ship_wip_4.jpg (137.6 KB, 98 views)
Kvaalen is offline   Reply With Quote
Old 13-02-2003, 11:36 PM   #38
TheEndless
Full Access Member
 
TheEndless's Avatar
 
Join Date: Jan 2003
Posts: 31
Default

I'd like to see it in a highly reflective silver or chrome! Too cliche?
__________________
I reach into the pouch and I touch the sand. I sift it through my fingers. Feel each grain of it,
inexhaustible. Endless. Like myself, like the few others of my kind. Endless.
- Morpheus, "A Hope In Hell"
TheEndless is offline   Reply With Quote
Old 13-02-2003, 11:47 PM   #39
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

I tried crome but it didn't look good. The top was blue and the sides were gray (becasue of the sky). I can show you a picture if you want to see what I mean.
Thanks anyway.
__________________
My Site!
Kvaalen is offline   Reply With Quote
Old 13-02-2003, 11:51 PM   #40
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

I picture them all rusty and with lots of panels and rivets...

too much work? maybe, but then again; no pain no gain

but I like that red and white lacquer too.
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 13-02-2003, 11:55 PM   #41
TheEndless
Full Access Member
 
TheEndless's Avatar
 
Join Date: Jan 2003
Posts: 31
Default

I can see what you mean. The red just doesn't really give me the feeling of an "alien" space ship, though. Maybe a more metallic red? Ahh what the hell, I'm 0 for 2 now anyway.
__________________
I reach into the pouch and I touch the sand. I sift it through my fingers. Feel each grain of it,
inexhaustible. Endless. Like myself, like the few others of my kind. Endless.
- Morpheus, "A Hope In Hell"

Last edited by TheEndless; 13-02-2003 at 11:57 PM.
TheEndless is offline   Reply With Quote
Old 14-02-2003, 12:25 AM   #42
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Philip: I like the idea of rust with panels and rivits, but for the panels I think I'll have to use texture maps.
Here it is with the rust, nothing is too much work, I enjoy this stuff.

Endless: I see what you mean by more metalic, I think somthing more to reflect should do it, and maybe taking down the diffuse.

Tell me what you guys think is best.

It's funny how everyone imagined something different.
Attached Images
File Type: jpg ship_wip_4rusty.jpg (147.4 KB, 86 views)
Kvaalen is offline   Reply With Quote
Old 14-02-2003, 12:28 AM   #43
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

looks great!! only the scale is a little off unless these are meant to be miniatures...

if these are all procedurals, please post the preset in the preset area
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 14-02-2003, 12:54 AM   #44
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

I agree the texture is a little big,hope this is better.
Everything is procedurals but the rust is using a shader too, that is why I havn't uploaded it.

I could upload the glass and the muzzle but they aren't anything special, very simple.

Endless: I made another version that is more metalic but has the same red/white stripes. If you want to see it I'll post it.

I origionally imagined the ships textured sort of like race cars, but oh well.

I'm going to bed now, so no more updates tonight.
Attached Images
File Type: jpg ship_wip_4rusty2.jpg (150.0 KB, 83 views)
Kvaalen is offline   Reply With Quote
Old 14-02-2003, 01:12 AM   #45
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

that's some kick ass rust.

care to tell us all what this shader is?
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
War of the Worlds equinox Finished Work 13 10-09-2005 09:21 PM
April Challenge - Kvaalen - Normal Kvaalen Previous Challenges & Competitions Area 25 12-04-2003 02:24 PM
Phone - Kvaalen Kvaalen Previous Challenges & Competitions Area 28 01-04-2003 06:59 PM
Toys - Kvaalen Kvaalen Previous Challenges & Competitions Area 33 03-03-2003 06:38 AM
War of the worlds... quaoar Previous Challenges & Competitions Area 2 25-01-2003 04:20 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */