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Old 16-04-2006, 08:17 PM   #31
sandman300
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did a little bit of texturing, working on the UV maps.
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Old 16-04-2006, 08:20 PM   #32
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lights front
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Old 16-04-2006, 10:44 PM   #33
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the rear lights
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Old 17-04-2006, 06:37 PM   #34
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Looking cool! I like how you have the arms tucked in the engine.

Keep it up!
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Old 19-04-2006, 03:17 AM   #35
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Thanks, The legs are going to be tucked inside the trunk area. I've been using a toy to figure out how I want to transform the car to robot and vicea versa.

I had a little trouble yesterday with my computer. I had a crash (I was modeling at the time) and the file I was working on was ... well it looked like I selected all the polygons of the car and hit k. strangely enough the arms and head (which were on a different layre) were uneffected except that all texture data was lost. So anyway I had to basically redo the last week of modeling. The lesson I learned, Save incrimentally often.:p
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Old 19-04-2006, 09:31 AM   #36
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Ooh, that's bad. I can't help you with that. Don't you have any older versions of the model so you don't have to redo the whole car?

Also take a look in your temporaly files. Maybe their is some kind of autosave in their.
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Old 19-04-2006, 11:53 AM   #37
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Great Progress, such a pity it crash, it tends to happen when you are near completion.
But I'm confident you can complete it sandman. Go on dude you can do it!!:attn:
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Old 19-04-2006, 02:37 PM   #38
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that's one of the things I learned from the tutorials here...
make saves of the different stadia of completion !
( and a backup when you're done !)

Hope you get it finished in time !
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Old 20-04-2006, 12:16 AM   #39
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It wasn't so bad. I was saving incrimentally. I was just doing so much so quickly that my incraments were a bit far apart. I remember that there was some sort of feature that when you F12 back and forth between layout and modeler, LW saves a version of the model. I think you have to turn it on though. I think I read it in the manual. (I read the whole thing). Anyways, I knew exactly what I had done since the last surviving version so it wasn't hard to redo. Which means, I'm still in the race.
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Old 20-04-2006, 05:04 AM   #40
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Well, I redid the side vents. Took longer than I expected. For some reason I couldn't get the UV maps to work quite right. I don't think that the Open GL 2.0 works the way NT said it should.
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Old 21-04-2006, 06:20 AM   #41
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Haven't been around for a while - but I'm majorly impressed about how this project is coming along. I hope you manage to complete it on time!
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Old 23-04-2006, 10:40 PM   #42
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It's moving along. I don't anticipate any problems. I'm almost done modeling. Then a little bit of texturing and then the rigging.
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Old 24-04-2006, 01:48 AM   #43
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the bottom view
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Old 24-04-2006, 06:08 PM   #44
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Awesome job so far! Can't wait until the transformation.
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Old 25-04-2006, 12:43 AM   #45
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Almost ready. I reworked the legs a little. They looked kinda scrawny compared to the arms. For the transforming I've created weight maps for the different parts and after a break from the computer, I'm going to set some bones for controle. Maby tommorow I'll have a pic of a partial transformation.
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