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#46 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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no problem bullet_evader, Ive been working on the UV. I finishes the head and Im making the bump map. I took some time to test it.
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#47 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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The head is finished. bump and color. with eyes.
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#48 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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finished the bump for the torso.
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#49 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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back view
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#50 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Looking neat! I'd like to see more texture detail. Bump detail is good.
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#51 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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As requested, more detail. As I asked in the rules post about procedurals to enhance the maps, here is an example.these can then be baked to produce the final maps.
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#52 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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back.
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#53 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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#54 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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looks good, but maybe you should add some rust and skretches!?!
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#55 |
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Join Date: Jun 2004
Location: West Lawn, PA
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rust, hmmm , I dont know if this looks right or not.
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#56 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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well...the color you used for the rust is perfect, but i personally would do something like this: http://www.michelekempees.com/rust%20bucket.jpg
but it's up to you |
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#57 |
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Location: West Lawn, PA
Posts: 415
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the previous pic was a gradient on a weight map.
this one is on the color map. ![]() Last edited by sandman300; 07-01-2005 at 07:45 PM. |
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#58 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
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here is another
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#59 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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I highly recomend painting your details as opposed to procedurals.
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#60 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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I removed all the procedurals, all that is on the torso are the color, specularity, and bump UV maps. and I think the specularity isnt really doing anything.
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