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#46 |
Registered Member
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
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Nice, I'm really impressed :attn:
Anyway... you don't need weights and bones to animate robots... Especially if you're going for solid robot parts (meaning they don't bend, twist, stretch) I found that the easiest way is to cut it up into different layers, create a hierarchy, play with the pivot points a bit then send it to layout to animate. The end. :p My 2 cents. Good luck! :beer:
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" ...'till the world burned!" |
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#47 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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So.. yeah It probably would be easier to do it that way. Either way there is an auwfull lot of pieces to keep track of. And even so I had to add 3 nuls. Anyways, after sorting the parts out into layers I was able to transform it.
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#48 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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back side
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#49 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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An update on the vehical mode
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#50 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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Looking awsome very good job.
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#51 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Superb. This has really come together...
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#52 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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very cool! would be neat to see an animation.
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#53 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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thanks a lot. I'm working on the transformation process. I think I have it done... :attn: now I just have to figure out how to post it. :headbang: Till then here is the final frame of the transformation. BTW added the corvette symbol.
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#54 |
Full Access Member
Join Date: Feb 2005
Location: belgium
Posts: 173
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great work !!!
When you first started, I had my doubts whether you could finish the car in time...but you did the transformation as well with time to spare....RESPECT !!!:bow: |
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#55 |
Registered Member
Join Date: Jul 2005
Location: UK
Posts: 63
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wow
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#56 |
Registered Member
Join Date: Jan 2006
Location: Brooklyn, NY
Posts: 45
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Haven't stopped by simply lightwave for quite some time, so I was pleased to see the progress you have made with your transformer. Some amazing work here! Well done sandman300.
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#57 |
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Brilliant work sandman!!! Goodluck with sortin' out your animation, it looks great so far!
Cheers! priimate. |
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#58 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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Thanks for the encouragement. I rendered out the animation last night but at 25% resolution it is still too big to post. After work I'll try and reencode it to a smaller size.
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#59 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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hope you like it. this was the best way I could get it up here. Tommorow I'm going to take the frames I rendered to work and see if my coworker can help.
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#60 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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Here is a bigger version. ok so that did't work.
Last edited by sandman300; 29-04-2006 at 02:21 PM. |
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