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Old 16-08-2004, 05:07 AM   #61
doncha_magoso
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about the lights

********* HEY sspikedudley!!!

I just get the basic shape and render it as a chrome material... that's all...

U might notice that I use reflection maps on almost every reflective thing... as a Raytracing+spherical map set up...

I also make the exterior glass of the headlights at 60% spec, 40% gloss, 50% reflective and 50 diffuse with a black color...

That's all... it also depends so much of the ambientation u've got... something that I use to tweak a lot...********

CHEERS MAN!!!
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Old 16-08-2004, 05:11 AM   #62
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I FORGOT TO SAY!!! that exterior glass of the headlights is 85% transparent...



BTW i did not use radiosity with the last picture...

it took like 3 minutes to render in a very slow pc... I just found the way on other forum...

wanna guess?
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Old 19-08-2004, 03:43 AM   #63
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after a long time of experimentation I found the way to get faster renders with nice illumination and nice quality... also a weird look...

here's what I've done so far... no updates for the mesh yet... but stay tunned...
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Old 19-08-2004, 03:45 AM   #64
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another cool render for you guys...
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Old 19-08-2004, 07:24 AM   #65
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Mmmm - car. Just one niggle is that none of your glass looks quite glassy to me. Beautiful renders though.
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Old 19-08-2004, 09:36 PM   #66
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Very nice. I see what Fallenswordsman means about the glass though. I'd up the transparency some more and really tighten those specular highlights on the glass surfaces to try and make it look a litte more real.
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Old 25-08-2004, 03:43 AM   #67
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well.... I really wanted it to look real... but the interior is not finished yet...
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