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#61 |
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Join Date: Mar 2004
Posts: 162
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about the lights
********* HEY sspikedudley!!! I just get the basic shape and render it as a chrome material... that's all... U might notice that I use reflection maps on almost every reflective thing... as a Raytracing+spherical map set up... I also make the exterior glass of the headlights at 60% spec, 40% gloss, 50% reflective and 50 diffuse with a black color... That's all... it also depends so much of the ambientation u've got... something that I use to tweak a lot...******** CHEERS MAN!!!
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#62 |
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Join Date: Mar 2004
Posts: 162
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I FORGOT TO SAY!!! that exterior glass of the headlights is 85% transparent...
BTW i did not use radiosity with the last picture... it took like 3 minutes to render in a very slow pc... I just found the way on other forum... wanna guess?
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#63 |
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Join Date: Mar 2004
Posts: 162
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after a long time of experimentation I found the way to get faster renders with nice illumination and nice quality... also a weird look...
here's what I've done so far... no updates for the mesh yet... but stay tunned...
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#64 |
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Join Date: Mar 2004
Posts: 162
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another cool render for you guys...
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#65 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Mmmm - car. Just one niggle is that none of your glass looks quite glassy to me. Beautiful renders though.
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#66 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Very nice. I see what Fallenswordsman means about the glass though. I'd up the transparency some more and really tighten those specular highlights on the glass surfaces to try and make it look a litte more real.
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#67 |
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Join Date: Mar 2004
Posts: 162
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well.... I really wanted it to look real... but the interior is not finished yet...
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