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Old 08-09-2004, 01:33 PM   #61
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im trying to get the underwater surface in the light to show up on the model but it isnt working.


i posted an example of what i have so far on the previous page if anyone missed it
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Old 08-09-2004, 02:49 PM   #62
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ok create a spot light, go to the properties panel,click on projection image, go load texture, now get an image of some wate caustics, once loaded, check on Volumetric lighting, then go to Backdrop and choose a backdrop colour ( I used 20, 116, 130), the F9.

the settings I used for the light are attached if you want them
Good luck

Dae

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File Type: jpg light&water.jpg (56.6 KB, 143 views)
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Old 08-09-2004, 02:55 PM   #63
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here is the caustics images and f your spot light is far away from the character you can increase it height in the Volumetric options on the Light properties panel if that does not work move your light closer, if you have any questions you can PM me.

Dae
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File Type: jpg 002eau.jpg (31.4 KB, 141 views)
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Old 08-09-2004, 03:31 PM   #64
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cool, thanks dae it worked perfect now i just have to finnish the skinning and pose him then add some detail to the scene

thanks again mate
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Old 08-09-2004, 04:06 PM   #65
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PUPPETS IMAGE
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Old 09-09-2004, 08:38 AM   #66
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Looks good puppet.
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Old 28-09-2004, 11:31 PM   #67
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hello everyone, havent updated for a while but heres a quick shot to show how far ive got with the scene, the textures almost done too but i havent used it in the render :p

EDIT// made it a wittle bit lighter
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Old 28-09-2004, 11:32 PM   #68
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still looking good puppet, very ff.

dae
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Old 28-09-2004, 11:35 PM   #69
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me like it alot. looks deeper now.
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Old 28-09-2004, 11:37 PM   #70
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The character itself is a little too dark, though... hard to see it. Not sure how to fix that without adding some sort of light source to your scene.
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Old 28-09-2004, 11:43 PM   #71
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sorry dude i think i got my brightness on my screen to high coz it looks ok on mine ill have a mess with it :ermm:
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Old 29-09-2004, 09:46 AM   #72
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Looks good, bubbles?
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Old 29-09-2004, 03:23 PM   #73
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yeh there will be bubbles in the final render i might have him kind of gliding just above the sand with them rising from his tale. i better do that now actually 1 day left
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Old 29-09-2004, 07:09 PM   #74
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dude, have u got any textures on that thing? The rules state that u MUST have textures... hurry hurry!!!
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Old 29-09-2004, 07:41 PM   #75
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its all textured i just unticked the uv in surface editor to hide it.
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