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Old 08-01-2005, 04:51 AM   #61
sandman300
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I was playing around with the specularity and...

anyway, what surface properties do game engines use?
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Old 08-01-2005, 03:20 PM   #62
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i believe they can use all map,

with normal maps in development. but as alot of ppl are practising with normal maps i guess there close. iv heared of light maps aswell but never seen any
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Old 09-01-2005, 07:20 AM   #63
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depends on the engine.

What we did, for example was :

color map w/ alpha channel spec map
normal map w/ alpha channel opacity map
small hieght map

We also had other effects we could replace:

normal map w/ alpha channel incandescense for example

since we're rendering in lightwave and maya, you'll probably have to use standard seperate maps, but that's ok.
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Old 11-01-2005, 03:40 AM   #64
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thanks for the info. Im a little confused about what mtmckinley wrote ... the spec map is imbedded in the color map file? how does that work?

got some progress on the bump for the arm. hows it look?
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Old 11-01-2005, 05:01 PM   #65
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the game engine would interpret the alpha channel as a spec map or whatever we wanted. Obviously in Maya or LW, that's not necessarily possible.
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Old 12-01-2005, 12:03 AM   #66
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interesting to know, Well I guess I don't have to worry about that for now. In the mean time some progress on the arm.
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Old 12-01-2005, 05:53 AM   #67
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Im trying out different methods of texturing.
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Old 12-01-2005, 08:07 PM   #68
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Looking good sandman!!!:tup:
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Old 13-01-2005, 02:05 AM   #69
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thanks zeeman, got some more progress. I think Ive settled on a style.
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Old 13-01-2005, 06:41 AM   #70
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Ive been pushing along, thought Id post before I stop for the day. the torso is still missing an updated bump map. Im at least learning a good deal more about UV maps and Surface Baker.
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Old 13-01-2005, 08:57 AM   #71
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the model looks good, it would look better if the rust was less.

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Old 13-01-2005, 06:28 PM   #72
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That's not rust ... that's the 'Go Faster' flame motif :p

Nice work there Sandman. Have to agree with Dae re the texturing though...
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Old 13-01-2005, 07:49 PM   #73
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nice work! But yea...i think that "rust" or "flame" is a little too much as well...
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Old 13-01-2005, 07:52 PM   #74
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I was thinking the same thing myself but I wanted to see what everyone else thought. Ill see what I can do to tone it down a bit.
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Old 14-01-2005, 01:30 AM   #75
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I toned down the rust and made it some what assymetrical.
now I just have to run through the process for the other parts.
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